Who has higher priority build.gradle or AndroidManifest Android Studio
build.gradle in module have higher priority then AndrodiManifest.xml
Try this.
AndroidManifest.xml have code:
build.gradle have code:
Warning in AndroidManifest.xml:
Try this.
AndroidManifest.xml have code:
<uses-sdk
android:minSdkVersion="9"
android:targetSdkVersion="23" />
build.gradle have code:
defaultConfig {
applicationId "cz.okhelp.words"
minSdkVersion 9
targetSdkVersion 19
versionCode 107
versionName "1.0.7"
}
Warning in AndroidManifest.xml:
This targetSdkVersion value (23) is not used; it is always overridden by the value specified in the Gradle build script (19) less... (Ctrl+F1)
The value of (for example) minSdkVersion is only used if it is not specified in the build.gradle build scripts. When specified in the Gradle build scripts, the manifest value is ignored and can be misleading, so should be removed to avoid ambiguity.
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Integer, Float, String, List passed as reference in JAVA example source code:
// List passed as reference JAVA
List<Integer>list = new ArrayList<Integer>();
public void fc (List<Integer>listRef){
listRef.add(7);
listRef.add(5);
}
fc(list); // 7, 5
// String passed as reference JAVA
public void mutate(AtomicReference<Object> ref) { ref.set("Goodbye"); }
AtomicReference<Object> ref = new AtomicReference<Object>("Hello");
mutate(ref);
System.out.println(ref.get()); //Goodbye!
String s = (String) ref.get();
// Integer passed as reference JAVA
private static void mutate(AtomicReference<Object> ref) { ref.set(7); }
//public static void main(String[] arg) {
AtomicReference<Object> ref = new AtomicReference<Object>(5);
mutate(ref);
System.out.println(ref.get()); // 7
int n = (Integer) ref.get();
// Float passed as reference JAVA
private static void mutate(AtomicReference<Object> ref) { ref.set(14.8f); }
//public static void main(String[] arg) {
AtomicReference<Object> ref = new AtomicReference<Object>(12.1f);
mutate(ref);
float f = (Float) ref.get();
System.out.println(f); //14.8
Put your sglite database to Android Eclipse project folder named Assets.
On device will copy database file to application folder as this example:
On device will copy database file to application folder as this example:
public void createDatabase(Context myContext) throws IOException {
String sPackName = myContext.getPackageName();
InputStream assetsDB = myContext.getAssets().open("myDatabase");
OutputStream dbOut = new FileOutputStream("/data/data/"+sPackName+"/database");
byte[] buffer = new byte[1024];
int length;
while ((length = assetsDB.read(buffer))>0){
dbOut.write(buffer, 0, length);
}
dbOut.flush();
dbOut.close();
assetsDB.close();
}
Tutorial by pictures how evaluate a variable in Eclipse debugger window.
1.) Open Debug perspective in Eclipse and to start debugging a Activity.
2.) Open Display window from menu Window->Show view->Display
3.) Set breakpoint where you need to evaluate a variable.
4.) Debug the Activity to breakpoint.
5.) Into the Display window type code for evaluate your variable and execute code.
6.) Check if change of value a variable
1.) Open Debug perspective in Eclipse and to start debugging a Activity.
2.) Open Display window from menu Window->Show view->Display
3.) Set breakpoint where you need to evaluate a variable.
4.) Debug the Activity to breakpoint.
5.) Into the Display window type code for evaluate your variable and execute code.
6.) Check if change of value a variable
////www.apache.org/licenses/LICENSE-2.0
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private ColorMatrix mCM = new ColorMatrix();
private Bitmap mBitmap;
private float mSaturation;
private float mAngle;
//..........
mBitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.my_image);
//..........
private static void setContrastScaleOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
scale, 0, 0, 0, 0,
0, scale, 0, 0, 0,
0, 0, scale, 0, 0,
0, 0, 0, 1, 0 });
}
private static void setContrast(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
scale, 0, 0, 0, translate,
0, scale, 0, 0, translate,
0, 0, scale, 0, translate,
0, 0, 0, 1, 0 });
}
private static void setContrastTranslateOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
1, 0, 0, 0, translate,
0, 1, 0, 0, translate,
0, 0, 1, 0, translate,
0, 0, 0, 1, 0 });
}
@Override protected void onDraw(Canvas canvas) {
Paint paint = mPaint;
float x = 20;
float y = 20;
canvas.drawColor(Color.WHITE);
paint.setColorFilter(null);
canvas.drawBitmap(mBitmap, x, y, paint);
ColorMatrix cm = new ColorMatrix();
mAngle += 2;
if (mAngle > 180) {
mAngle = 0;
}
//convert our animated angle [-180...180] to a contrast value of [-1..1]
float contrast = mAngle / 180.f;
setContrast(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x + mBitmap.getWidth() + 10, y, paint);
setContrastScaleOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + mBitmap.getHeight() + 10, paint);
setContrastTranslateOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + 2*(mBitmap.getHeight() + 10),
paint);
invalidate();
}
}
Use this code for example in some method or function
// public Object getSystemService (String name)
// Return the handle to a system-level service by name.
// The class of the returned object varies by the requested name.
InputMethodManager inputMethodManager = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
//public boolean hideSoftInputFromWindow (IBinder windowToken, int flags)
//EditText myEdit = (EditText)findViewById(R.id.idEditText);
inputMethodManager .hideSoftInputFromWindow(myEdit.getWindowToken(), 0);
Editace: 2016-03-26 08:07:59
Počet článků v kategorii: 396
Url:who-has-higher-priority-build-gradle-or-androidmanifest-android-studio