Get Set Screen Orientation Android Code
// in AndroidManifest.xml
<Activity
android:screenOrientation="portrait" // or landscape
// in MyActivity.java
boolean mbOrientacionLandscape = false;
int nOrientation = getResources().getConfiguration().orientation;
if(mbOrientacionLandscape==true){
getResources().getConfiguration();
if(nOrientation != Configuration.ORIENTATION_LANDSCAPE)
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
else{
if(nOrientation != Configuration.ORIENTATION_PORTRAIT)
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
396LW NO topic_id
AD
Další témata ....(Topics)
Displej 1280 x 800, 5.3 "
Rozměry 146.85 mm x 83 mm x 9.7 mm
Rozlišení fotoaparátu 8 Mpix
HD video, natačení videosekvencí
Operační system Android
Hlasové ovládání
Přehrávání MP3
Baterie Li-Ion ,doba hovoru 1570 min
Frekvence procesoru 1.4 GHz
Uživatelská paměť 16000 MB
Datové funkce: GPS modul, WiFi, Bluetooth, GPRS, EDGE, HSCSD, Hardwarový modem, Infraport
Podporované sítě GSM&EDGE 850 / 900 / 1.800 / 1.900
Formát videosouborů 3GPP / H.263 / H.264 / MPEG4 / WMV

Rozměry 146.85 mm x 83 mm x 9.7 mm
Rozlišení fotoaparátu 8 Mpix
HD video, natačení videosekvencí
Operační system Android
Hlasové ovládání
Přehrávání MP3
Baterie Li-Ion ,doba hovoru 1570 min
Frekvence procesoru 1.4 GHz
Uživatelská paměť 16000 MB
Datové funkce: GPS modul, WiFi, Bluetooth, GPRS, EDGE, HSCSD, Hardwarový modem, Infraport
Podporované sítě GSM&EDGE 850 / 900 / 1.800 / 1.900
Formát videosouborů 3GPP / H.263 / H.264 / MPEG4 / WMV

package cz.okhelp.surfview;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class MainActivity extends Activity implements OnTouchListener {
OurView v;
Bitmap ball, blob;
float x, y;
Sprite sprite;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_our_view);
v = new OurView(this);
v.setOnTouchListener(this);
ball = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
x = y = 0;
setContentView(v);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
v.pause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
v.resume();
}
public class OurView extends SurfaceView implements Runnable {
Thread t = null;
SurfaceHolder holder;
boolean isItOK = false;
public OurView(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = getHolder();
}
public void run() {
// TODO Auto-generated method stub
while (isItOK == true) {
// perform canvas drawing
if (!holder.getSurface().isValid()) {
continue;
}
// sprite = new Sprite(OurView.this,blob);
Canvas c = holder.lockCanvas();
c.drawARGB(255, 100, 100, 10);
c.drawBitmap(ball, x, y, null);
// onDraw(c);
holder.unlockCanvasAndPost(c);
}
}
protected void onDraw(Canvas canvas) {
// sprite.onDraw(canvas);
}
public void pause() {
isItOK = false;
while (true) {
try {
t.join();
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}
break;
}// end while
}
public void resume() {
isItOK = true;
t = new Thread(this);
t.start();
}
}
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_UP:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();
break;
}// end switch
return true;
}
}
I You use offline work for better building speed of project or for other purpose
https://gradle.org/releases
Offline work:
File - Settings - Gradle
- select Use local gradle distribution
- select path Gradle home:
- check Offline work
https://gradle.org/releases
Offline work:
File - Settings - Gradle
- select Use local gradle distribution
- select path Gradle home:
- check Offline work
Select file in project explorer
Menu:
File - Make File Read-only - to lock
File - Make File Writable - to unlock

Menu:
File - Make File Read-only - to lock
File - Make File Writable - to unlock

Spinner, ArrayAdapter, setOnItemSelectedListener, onItemSelected, setDropDownViewResource
MainClass.java
strings.xml
MainClass.java
public class Vypocet extends Activity {
Spinner hSpinnerMetry;
// .......
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
hSpinnerMetry = (Spinner) findViewById(R.id.idSpinnerMetry);
ArrayAdapter<CharSequence> adapterMetry = ArrayAdapter.createFromResource(
this, R.array.metry_array, android.R.layout.simple_spinner_item);
adapterMetry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
hSpinnerMetry.setAdapter(adapterMetry);
hSpinnerMetry.setOnItemSelectedListener(
new OnItemSelectedListener() {
public void onItemSelected(
AdapterView<?> parent, View view, int position, long id) {
int nPos = position;
}
public void onNothingSelected(AdapterView<?> parent) {
}
});
}
}
strings.xml
<string-array name="metry_array">
<item>m</item>
<item>dm</item>
<item>cm</item>
<item>mm</item>
</string-array>
Editace: 2013-07-27 11:15:02
Počet článků v kategorii: 396
Url:get-set-screen-orientation-android-code