View overrides onTouchEvent but not performClick
public class Panel extends SurfaceView implements SurfaceHolder.Callback {
//............... code
//............... some code
/**
* Process the MotionEvent.
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
synchronized (getHolder()) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
performClick();
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
if(_currentGraphic==null)return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
}
return true;
}
}
/////////////////////////////
@Override
public boolean performClick() {
// Calls the super implementation, which generates an AccessibilityEvent
// and calls the onClick() listener on the view, if any
super.performClick();
// Handle the action for the custom click here
return true;
}
}
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If you want save battery, select "Satelite map" from map menu and reduce the brightness of the display.


public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
// CONSTRUCTOR
public SampleView(Context context) {
super(context);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();
canvas.drawColor(Color.YELLOW);
Bitmap b = Bitmap.createBitmap(200, 200,
Bitmap.Config.ARGB_8888);
// you need to insert a image flower_blue into res/drawable folder
paint.setFilterBitmap(true);
Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),
R.drawable.flower_blue);
canvas.drawBitmap(bitmapOrg, 10, 10, paint);
int width, height;
Canvas c = new Canvas(b);
paint.setAlpha(255); //0x80
c.translate(0, 30);
c.drawBitmap(bitmapOrg, new Matrix(), paint);
paint.setColor(Color.BLUE);
Path mPath = new Path();
mPath.addCircle(50, 50, 50, Path.Direction.CCW);
//c.clipPath(mPath, Region.Op.UNION);
//c.clipPath(mPath, Region.Op.DIFFERENCE);
c.clipPath(mPath, Region.Op.INTERSECT);
//c.clipPath(mPath, Region.Op.REPLACE);
//c.clipPath(mPath, Region.Op.XOR);
paint.setColor(Color.GREEN);
paint.setAntiAlias(true);
c.drawCircle(30, 20, 30, paint);
int h = bitmapOrg.getHeight();
//canvas.drawBitmap(bitmapOrg, 10, 10, paint);
canvas.drawBitmap(b, 0, 10 + h + 10, paint);
}
}
}


Hide module - open dialog: File > Project Structure Ctrl + Alt + Shift + S
Hide module: in opened Dialog select module which will hidden and click on minus (left upper corner)
If module is hidden, you can permanetly delete module from disk. But if you want using module in future, copy module into other folder (not into AndroidProjects folder and his subbfolders) and delete module permanetly from project and disc. Right mouse click on module and select from menu Delete.
If you want import the backup copy to project, use: File>New>Import mudule


Hide module: in opened Dialog select module which will hidden and click on minus (left upper corner)

If module is hidden, you can permanetly delete module from disk. But if you want using module in future, copy module into other folder (not into AndroidProjects folder and his subbfolders) and delete module permanetly from project and disc. Right mouse click on module and select from menu Delete.

If you want import the backup copy to project, use: File>New>Import mudule

////www.apache.org/licenses/LICENSE-2.0
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private ColorMatrix mCM = new ColorMatrix();
private Bitmap mBitmap;
private float mSaturation;
private float mAngle;
//..........
mBitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.my_image);
//..........
private static void setContrastScaleOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
scale, 0, 0, 0, 0,
0, scale, 0, 0, 0,
0, 0, scale, 0, 0,
0, 0, 0, 1, 0 });
}
private static void setContrast(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
scale, 0, 0, 0, translate,
0, scale, 0, 0, translate,
0, 0, scale, 0, translate,
0, 0, 0, 1, 0 });
}
private static void setContrastTranslateOnly(ColorMatrix cm, float contrast) {
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
cm.set(new float[] {
1, 0, 0, 0, translate,
0, 1, 0, 0, translate,
0, 0, 1, 0, translate,
0, 0, 0, 1, 0 });
}
@Override protected void onDraw(Canvas canvas) {
Paint paint = mPaint;
float x = 20;
float y = 20;
canvas.drawColor(Color.WHITE);
paint.setColorFilter(null);
canvas.drawBitmap(mBitmap, x, y, paint);
ColorMatrix cm = new ColorMatrix();
mAngle += 2;
if (mAngle > 180) {
mAngle = 0;
}
//convert our animated angle [-180...180] to a contrast value of [-1..1]
float contrast = mAngle / 180.f;
setContrast(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x + mBitmap.getWidth() + 10, y, paint);
setContrastScaleOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + mBitmap.getHeight() + 10, paint);
setContrastTranslateOnly(cm, contrast);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(mBitmap, x, y + 2*(mBitmap.getHeight() + 10),
paint);
invalidate();
}
}
Why the app selects data from basic layout folder if smallest width is higher then the number in folder name?
Example 1
layout-sw600dp values-sw600dp (smallest width sw for data usage from this folder is 600dp density independent pixel!!!!!)
Device screen resolution is 1200 x 900 px (pixel) Wow, app to be select data from sw600dp folder! Realy?
DPI of device screen - dot per inch (pixel per inch) is 480 pixel it is wery important number!
In our case smallest dimension of screen must be at least 1800 real - physical pixels (1800 px / 3 ratio(dpi/160) = 600 dp (dip density independend pixels) to be used data from folders values-sw600dp and layout-sw600dp.
Example 2 see Example 1 abouve
Device: Nexus 7 (2012) selected from Android Studio tool layout editor
Resolution: 800x1280 px
DPI: tvdpi (approximately 213dpi)
Ratio: 1.33 (213 / 160)
Smallest width in px: 800
Convert px to dp: 601.5 (800 / 1.33)
Result:Smallest width is 601.5dp The App to be used data from folders values-sw600dp and layout-sw600dp.
Example 1
layout-sw600dp values-sw600dp (smallest width sw for data usage from this folder is 600dp density independent pixel!!!!!)
Device screen resolution is 1200 x 900 px (pixel) Wow, app to be select data from sw600dp folder! Realy?
DPI of device screen - dot per inch (pixel per inch) is 480 pixel it is wery important number!
- App selects smallest dimension of screen. In our case 900 px
Medium screen have 160 dpi (The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a "medium" density screen.). - App calculate ratio 480 / 160 = 3 (The conversion of dp units to screen pixels: px = dp * (dpi / 160))
- App calculate smallest dimesnion of screen in dp 900 / 3 = 300 dip or dp (density independed pixel).
- App selects data from basic values and layout folder because sw600dp is greater than 300dp.
In our case smallest dimension of screen must be at least 1800 real - physical pixels (1800 px / 3 ratio(dpi/160) = 600 dp (dip density independend pixels) to be used data from folders values-sw600dp and layout-sw600dp.
Example 2 see Example 1 abouve
Device: Nexus 7 (2012) selected from Android Studio tool layout editor
Resolution: 800x1280 px
DPI: tvdpi (approximately 213dpi)
Ratio: 1.33 (213 / 160)
Smallest width in px: 800
Convert px to dp: 601.5 (800 / 1.33)
Result:Smallest width is 601.5dp The App to be used data from folders values-sw600dp and layout-sw600dp.
Editace: 2015-02-21 20:04:24
Počet článků v kategorii: 396
Url:view-overrides-ontouchevent-but-not-performclick