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ADT 20 Eclipse New Activity wizard cannot be complete due to support library


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Issue:
When using New Activity wizard, ADT 20 asked to install Android Support library version 8 even though version 9 has been installed.

Pressing "Install/Update" then ADT popup a window downloading Support library, when finished nothing happen.
Pressing "Check Again" does nothing.
If i restarting Eclipse again this problem.

Notice: If you install new version ADT or update via SDK Manager, open SDK Manager standalone and close Eclipse.
Workaround:
- Close Eclipse
- Open SDK Manager standalone (c:\Program Files\Android\android-sdk-windows\SDK Manager.exe)
- Check the checkbox and uninstall Extras -> Android Support Library.
- Check again Extras -> Android Support Library and install it
- Restart Eclipse
- Try to create new project

new-activity-adt-20-issue

adt-20-support-library

397LW NO topic_id




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Další témata ....(Topics)


323

Eclipse update failed folder in use | eclipse-update-failed-folder-in-use


Failed to rename directory ....
If using for update Android SDK manager,
try close Eclipse if is open.
Or change security settings of the folder which have problem.
Or disable antivirus for a moment.
258

Delete Bitmap Android Example | delete-bitmap-android-example


If some memory leak - problem try release of memory used of a big Bitmap what already not to need;
Bitmpap bmp; // not null
bmp.recycle();
bmp = null;

final boolean bmpIsRecycled = bmp.isRecycled()
// Returns true if this bitmap has been recycled.


//developer.android.com/reference/android/graphics/Bitmap.html
Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead”, meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since the normal GC process will free up this memory when there are no more references to this bitmap.
135

Draw Arc Android basic example | draw-arc-android-basic-example


drawArc(), Canvas, Paint, setStyle()

public class MainActivity extends Activity {
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

		}

		@Override
		protected void onDraw(Canvas canvas) {

			canvas.drawColor(Color.CYAN);
			Paint p = new Paint();
			// smooths
			p.setAntiAlias(true);
			p.setColor(Color.RED);
			p.setStyle(Paint.Style.STROKE); 
			p.setStrokeWidth(5);
			// opacity
			//p.setAlpha(0x80); //
 
			RectF rectF = new RectF(50, 20, 100, 80);
			canvas.drawOval(rectF, p);
			p.setColor(Color.BLACK);
			canvas.drawArc (rectF, 90, 45, true, p);
		}

	}
}

358

Resource Entry already defined | resource-entry-already-defined


Check if in drawable folder have two picture with same name and delete one.
For example:

image_1.jpg
image_1.png


Check the module build folder in Android Studio for two files with same names.

C:\Users\myFolder\AndroidStudioProjects\Project\yourModule\build\intermediates\res\merged\debug\drawable\
8

Display screen size resolution density dimension Android | display-screen-dimension


Get display, screen resolution - dimension Android phone development example source code.

 Display display = getWindowManager().getDefaultDisplay();
int nWidth = display.getWidth();
int nHeight = display.getHeight();

          DisplayMetrics metrics = new DisplayMetrics();
            getWindowManager().getDefaultDisplay().getMetrics(metrics);
            //get density per inch for example: 120 , 160 , 240
            mXDpi = metrics.xdpi; // 160 The exact physical pixels per inch of the screen in the X dimension. 
            mYDpi = metrics.ydpi;

// density
int nDensity = metrics.densityDpi; // 160 screen density expressed as dots-per-inch

          float  mMetersToPixelsX = mXDpi / 0.0254f; // 1 inch == 0.0254 metre
          float  mMetersToPixelsY = mYDpi / 0.0254f;
          
// Resolution
// The total number of physical pixels on a screen.
int wPix = metrics.widthPixels; // 320 The absolute width of the display in pixels.
int hPix = metrics.heightPixels; // 480 The absolute height of the display in pixels.
int nWidthDisplay = (wPix < hPix)? wPix : hPix;

float nWidthScreenInInch = wPix / mXDpi; //320 / 160 == 2.0 in inch.
float nHeightScreenInInch = hPix / mYDpi; //480 / 160 == 3.0 in inch.

// for example:
// density 120 per inch
//width 320 pix / 120 dpi == width 2.66 inch
//height 480 pix / 120 dpi == height 4.0 inch 

// density 240 per inch
//width 320 pix / 240 dpi == width 1.33 inch
//height 480 pix / 240 dpi == height 2.0 inch 




Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)

480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal

//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch

Typical screen widths:

320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).


Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html









































Low density (120), ldpi

Medium density (160), mdpi

High density (240), hdpi

Extra high density (320), xhdpi

Small screen
QVGA (240x320) 480x640

Normal screen
WQVGA400 (240x400)

WQVGA432 (240x432)
HVGA (320x480) WVGA800 (480x800)

WVGA854 (480x854)

600x1024
640x960

Large screen
WVGA800** (480x800)

WVGA854** (480x854)
WVGA800* (480x800)

WVGA854* (480x854)

600x1024

Extra Large screen
1024x600 WXGA (1280x800)

1024x768
1280x768
1536x1152
1920x1152

1920x1200
2048x1536
2560x1536

2560x1600
* To emulate this configuration, specify a
custom density of 160 when creating an AVD that uses a WVGA800 or WVGA854 skin.

** To emulate this configuration, specify a custom density of 120 when creating an AVD that
uses a WVGA800 or WVGA854 skin.

† This skin is available with the Android 3.0 platform


Editace: 2014-02-15 20:32:48
Počet článků v kategorii: 397
Url:adt-20-eclipse-new-activity-wizard-cannot-be-complete-due-to-support-library

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