Pixel to density independent pixel to pixel conversion
Physical pixel (px)
Density independent pixel (dp)
Dots per inch (dpi) .. physical pixels per inch
px = dp * (dpi / 160)
Density independent pixel (dp)
Dots per inch (dpi) .. physical pixels per inch
px = dp * (dpi / 160)
public static int dpToPx(int dp)
{
return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}
public static int pxToDp(int px)
{
return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}
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Další témata ....(Topics)
Canvas, drawCircle(), Paint, onDraw(), setStrokeWidth(), setStyle()
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
// CONSTRUCTOR
public SampleView(Context context) {
super(context);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.CYAN);
Paint p = new Paint();
// smooths
p.setAntiAlias(true);
p.setColor(Color.RED);
p.setStyle(Paint.Style.STROKE);
p.setStrokeWidth(4.5f);
// opacity
//p.setAlpha(0x80); //
canvas.drawCircle(50, 50, 30, p);
}
}
}
Problem:
You have two class with similar names HeadLinesFragment and HeadMyLinesFragment with OnHeadlineSelectedListener.
Check if call correct class in MainActivity.
For example if use HeadMyLinesFragment change implement to HeadMyLinesFragment too!
You have two class with similar names HeadLinesFragment and HeadMyLinesFragment with OnHeadlineSelectedListener.
Check if call correct class in MainActivity.
For example if use HeadMyLinesFragment change implement to HeadMyLinesFragment too!
public class MainActivity extends FragmentActivity
implements HeadLinesFragment.OnHeadlineSelectedListener {
// wrong implements you need correct class name
//implements HeadMyLinesFragment.OnHeadlineSelectedListener
//............
HeadMyLinesFragment firstFragment = new HeadMyLinesFragment(); // because in code using HeadMyLinesFragment
1.) check your xml files in res/layout folder if contain errors or warnings, repair this
2.) try comment import R in Activity file
// import com.mysite.packagename.R;
3.) every clean and rebuild project
2.) try comment import R in Activity file
// import com.mysite.packagename.R;
3.) every clean and rebuild project
- create new folder with values in resources folder in project with extension your language code
For example:
My language is Czech (cs)
I have to create the folder values-cs in res folder
Into every values folder put strings.xml file
Translate every string from values folder into your locale.
If user selected your locale in device settings, application selects a string from the correct (proper) folder.
For example:
My language is Czech (cs)
I have to create the folder values-cs in res folder
// for locale English is default
/MyProject/res/values
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">App English default</string>
<string name="action_settings">Settings English default</string>
<string name="hello_world">Hello world</string>
</resources>
// for locale Czech (cs)
/MyProject/res/values-cs
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Aplikace česky cs</string>
<string name="action_settings">Nastavení česky</string>
<string name="hello_world">Ahoj světe!</string>
</resources>
// for locale English US (r is region)
/MyProject/res/values-en-rUS
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">App English Us locale</string>
<string name="action_settings">Settings English Us locale</string>
<string name="hello_world">Hello world from USA :)</string>
</resources>
Into every values folder put strings.xml file
Translate every string from values folder into your locale.
If user selected your locale in device settings, application selects a string from the correct (proper) folder.
Editace: 2015-12-02 19:01:06
Počet článků v kategorii: 396
Url:pixel-to-density-independent-pixel-to-pixel-conversion