Open Save UTF-8 File To String Java Android Code
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String sFileContent = readFile("myfile.txt",StandardCharsets.UTF_8);
static String readFile(String path, Charset encoding)
throws IOException
{
byte[] encoded = Files.readAllBytes(Paths.get(path));
return encoding.decode(ByteBuffer.wrap(encoded)).toString();
}
// write file
String sOut = "text blah hello world etc.";
writeToFile(sOut"someName.txt");
static void writeToFile(String sB,String name) {
String folder = ("c:\\folder\");
File f = new File(folder+ name);
BufferedWriter writer = null;
writer = new BufferedWriter( new OutputStreamWriter(
new FileOutputStream( folder+name),"UTF-8"));
writer.write( sB);
if ( writer != null)
writer.close( );
}
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Get display, screen resolution - dimension Android phone development example source code.
Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)
480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal
//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch
Typical screen widths:
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html
Display display = getWindowManager().getDefaultDisplay();
int nWidth = display.getWidth();
int nHeight = display.getHeight();
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
//get density per inch for example: 120 , 160 , 240
mXDpi = metrics.xdpi; // 160 The exact physical pixels per inch of the screen in the X dimension.
mYDpi = metrics.ydpi;
// density
int nDensity = metrics.densityDpi; // 160 screen density expressed as dots-per-inch
float mMetersToPixelsX = mXDpi / 0.0254f; // 1 inch == 0.0254 metre
float mMetersToPixelsY = mYDpi / 0.0254f;
// Resolution
// The total number of physical pixels on a screen.
int wPix = metrics.widthPixels; // 320 The absolute width of the display in pixels.
int hPix = metrics.heightPixels; // 480 The absolute height of the display in pixels.
int nWidthDisplay = (wPix < hPix)? wPix : hPix;
float nWidthScreenInInch = wPix / mXDpi; //320 / 160 == 2.0 in inch.
float nHeightScreenInInch = hPix / mYDpi; //480 / 160 == 3.0 in inch.
// for example:
// density 120 per inch
//width 320 pix / 120 dpi == width 2.66 inch
//height 480 pix / 120 dpi == height 4.0 inch
// density 240 per inch
//width 320 pix / 240 dpi == width 1.33 inch
//height 480 pix / 240 dpi == height 2.0 inch
Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)
480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal
//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch
Typical screen widths:
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html
|
|
|
|
|
---|---|---|---|---|
Small screen |
QVGA (240x320) | 480x640 | ||
Normal screen |
WQVGA400 (240x400)
WQVGA432 (240x432) |
HVGA (320x480) | WVGA800 (480x800)
WVGA854 (480x854) 600x1024 |
640x960 |
Large screen |
WVGA800** (480x800)
WVGA854** (480x854) |
WVGA800* (480x800)
WVGA854* (480x854) 600x1024 |
||
Extra Large screen |
1024x600 | WXGA (1280x800)† 1024x768 1280x768 |
1536x1152 1920x1152 1920x1200 |
2048x1536 2560x1536 2560x1600 |
* To emulate this configuration, specify a
custom density of 160 when creating an AVD that uses a WVGA800 or WVGA854 skin. ** To emulate this configuration, specify a custom density of 120 when creating an AVD that uses a WVGA800 or WVGA854 skin. † This skin is available with the Android 3.0 platform |
(Our software)
1 | Samsung Galaxy S2 | 13.8% (1,232) |
2 | Samsung Galaxy S | 8.5% (762) |
3 | Samsung Galaxy Tab | 7.4% (659) |
4 | Samsung Galaxy Mini | 5.4% (483) |
5 | Samsung Galaxy S | 4.0% (356) |
6 | HTC Desire HD | 3.8% (341) |
7 | Samsung Galaxy Ace | 3.8% (339) |
8 | HTC Wildfire | 3.2% (286) |
9 | Samsung Galaxy Fit | 3.1% (274) |
10 | SEMC Xperia X10 | 2.1% (190) |
If a button have focus, marquee will run.
Important:
android:singleLine="true"
android:ellipsize="marquee"
Optional:
android:marqueeRepeatLimit="1"
Important:
android:singleLine="true"
android:ellipsize="marquee"
Optional:
android:marqueeRepeatLimit="1"
// main.xml
<Button
android:layout_width="150dip"
android:layout_height="wrap_content"
android:text="My button with a long text for marquee as a example source code"
android:singleLine="true"
android:ellipsize="marquee"
android:marqueeRepeatLimit="1"/>
onSaveInstanceState, onRestoreInstanceState life cycle if screen orientation changed from log file.
Diagram of life cycle onSaveInstanceState, onRestoreInstanceState
[caption id="attachment_1169" align="alignleft" width="229" caption="Life cycle onRestoreInstanceState"]
[/caption]
// starts activity
15:27:12.801: INFO/onCreate(1828): onCreate()
15:27:12.811: INFO/onStart(1828): onStart()
15:27:12.821: INFO/onResume(1828): onResume()
// activity is running
15:27:33.651: DEBUG/dalvikvm(307): GC_EXPLICIT freed 186K, 53%
free 2770K/5831K, external 981K/1038K, paused 99ms
// change emulator state Ctrl+F11 landscape, portrait
15:27:40.427: INFO/ActivityManager(74): Config changed:
{ scale=1.0 imsi=310/260 loc=en_US touch=3 keys=2/1/2 nav=3/1 orien=2 layout=18 uiMode=17 seq=64}
// saved all variable values if need
15:27:40.581: INFO/onSaveInstanceState(1828): onSaveInstanceState()
15:27:40.602: INFO/onPause(1828): onPause()
15:27:40.612: INFO/onStop(1828): onStop()
15:27:40.631: INFO/onDestroy(1828): onDestroy()
// activity goes back to onCreate !!!!!!!!!
15:27:40.692: INFO/onCreate(1828): onCreate()
15:27:40.701: INFO/onStart(1828): onStart()
// restore all saved values of variables
15:27:40.711: INFO/onRestoreInstanceState(1828): onRestoreInstanceState()
// you can using saved values by onSaveInstanceState() in onResume
15:27:40.721: INFO/onResume(1828): onResume()
Diagram of life cycle onSaveInstanceState, onRestoreInstanceState
[caption id="attachment_1169" align="alignleft" width="229" caption="Life cycle onRestoreInstanceState"]

- create new folder with values in resources folder in project with extension your language code
For example:
My language is Czech (cs)
I have to create the folder values-cs in res folder
Into every values folder put strings.xml file
Translate every string from values folder into your locale.
If user selected your locale in device settings, application selects a string from the correct (proper) folder.
For example:
My language is Czech (cs)
I have to create the folder values-cs in res folder
// for locale English is default
/MyProject/res/values
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">App English default</string>
<string name="action_settings">Settings English default</string>
<string name="hello_world">Hello world</string>
</resources>
// for locale Czech (cs)
/MyProject/res/values-cs
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Aplikace česky cs</string>
<string name="action_settings">Nastavení česky</string>
<string name="hello_world">Ahoj světe!</string>
</resources>
// for locale English US (r is region)
/MyProject/res/values-en-rUS
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">App English Us locale</string>
<string name="action_settings">Settings English Us locale</string>
<string name="hello_world">Hello world from USA :)</string>
</resources>
Into every values folder put strings.xml file
Translate every string from values folder into your locale.
If user selected your locale in device settings, application selects a string from the correct (proper) folder.
Editace: 2013-08-04 10:40:31
Počet článků v kategorii: 396
Url:open-save-utf-8-file-to-string-java-android-code
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