Convert Drawable to Bitmap to Drawable
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Context context = getApplicationContext();
Drawable drawable = context.getResources().getDrawable(R.drawable.my_image);
// convert drawable to bitmap
Bitmap bitmap = ((BitmapDrawable)drawable).getBitmap();
// convert bitmap to drawable
Drawable d = new BitmapDrawable(bitmap);
Android example source code.
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// solution 1
ImageView imageView = (ImageView)findViewById(R.id.myimage);
imageView.setImageDrawable(null);
// or
imageView.setImageResource(0);
// solution 2 hide ImageView
imageView.setVisibility(View.INVISIBLE);
// solution 3 resize ImageView 0, 0
hImageViewSemafor.setLayoutParams(new LinearLayout.LayoutParams(0,0));
If I create own folder layout-w320dp with Eclipse Android 4.4
layout was correctly loaded.
If I trying this application on tablet with Android 2.1 application crashed.

layout was correctly loaded.
If I trying this application on tablet with Android 2.1 application crashed.

package cz.okhelp.surfview;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class MainActivity extends Activity implements OnTouchListener {
OurView v;
Bitmap ball, blob;
float x, y;
Sprite sprite;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_our_view);
v = new OurView(this);
v.setOnTouchListener(this);
ball = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
x = y = 0;
setContentView(v);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
v.pause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
v.resume();
}
public class OurView extends SurfaceView implements Runnable {
Thread t = null;
SurfaceHolder holder;
boolean isItOK = false;
public OurView(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = getHolder();
}
public void run() {
// TODO Auto-generated method stub
while (isItOK == true) {
// perform canvas drawing
if (!holder.getSurface().isValid()) {
continue;
}
// sprite = new Sprite(OurView.this,blob);
Canvas c = holder.lockCanvas();
c.drawARGB(255, 100, 100, 10);
c.drawBitmap(ball, x, y, null);
// onDraw(c);
holder.unlockCanvasAndPost(c);
}
}
protected void onDraw(Canvas canvas) {
// sprite.onDraw(canvas);
}
public void pause() {
isItOK = false;
while (true) {
try {
t.join();
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}
break;
}// end while
}
public void resume() {
isItOK = true;
t = new Thread(this);
t.start();
}
}
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_UP:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();
break;
}// end switch
return true;
}
}
Hide module - open dialog: File > Project Structure Ctrl + Alt + Shift + S
Hide module: in opened Dialog select module which will hidden and click on minus (left upper corner)
If module is hidden, you can permanetly delete module from disk. But if you want using module in future, copy module into other folder (not into AndroidProjects folder and his subbfolders) and delete module permanetly from project and disc. Right mouse click on module and select from menu Delete.
If you want import the backup copy to project, use: File>New>Import mudule


Hide module: in opened Dialog select module which will hidden and click on minus (left upper corner)

If module is hidden, you can permanetly delete module from disk. But if you want using module in future, copy module into other folder (not into AndroidProjects folder and his subbfolders) and delete module permanetly from project and disc. Right mouse click on module and select from menu Delete.

If you want import the backup copy to project, use: File>New>Import mudule

Basic difference remember it!!!
if(TRUE && TRUE && TRUE) return TRUE otherwise FALSE
if(FALSE || FALSE || FALSE) return FALSE otherwise TRUE
Logical operator and &&
If all conditions/operands is TRUE return TRUE, otherwise return FALSE
Logical operator or ||
The logical OR operator (||) returns the boolean value true if either or both operands is true and returns false otherwise.
If one operands is TRUE, condition is TRUE:
rev
if(TRUE && TRUE && TRUE) return TRUE otherwise FALSE
if(FALSE || FALSE || FALSE) return FALSE otherwise TRUE
Logical operator and &&
If all conditions/operands is TRUE return TRUE, otherwise return FALSE
if( true and true and true){
// return true - do something
}
int a = 6;
if(a == 6 && a == 6 ) {
// if TRUE
// true && true return true, do something
}
if(a == 6 && a == 5){
// nothing, not attended
}else{
// true && false return false, or false && false return false
// do something
}
Logical operator or ||
The logical OR operator (||) returns the boolean value true if either or both operands is true and returns false otherwise.
If one operands is TRUE, condition is TRUE:
if(FALSE OR FALSE OR TRUE) return TRUE
if(FALSE OR TRUE OR FALSE) return TRUE
if(FALSE OR FALSE OR FALSE) return FALSE
int a = 6;
if(a==6 || a==5){ // TRUE || FALSE return TRUE
//if return TRUE
//one from operadns is TRUE return true, do something
}
if(a==5 || a==4){ // FALSE || FALSE return FALSE
// not attended
}else{
//if return FALSE, do something
}
rev
Editace: 2013-12-09 13:08:29
Počet článků v kategorii: 397
Url:converts-drawable-to-bitmap
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