Memory usage of application in Android sample code
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public class MainClass extends Activity {
ActivityManager activityManager;
MemoryInfo memoryInfo;
final String TAG = "MemInfo";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
activityManager = (ActivityManager) getSystemService(ACTIVITY_SERVICE);
memoryInfo = new ActivityManager.MemoryInfo();
activityManager.getMemoryInfo(memoryInfo);
Log.i(TAG, " memoryInfo.availMem " + memoryInfo.availMem);
Log.i(TAG, " memoryInfo.lowMemory " + memoryInfo.lowMemory);
Log.i(TAG, " memoryInfo.threshold " + memoryInfo.threshold);
Toast.makeText(getApplicationContext(), String.valueOf( memoryInfo.availMem), Toast.LENGTH_LONG)
.show();
} // end onCreate
}
396LW NO topic_id
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Další témata ....(Topics)
How get Android SDK location - PATH on PC from Eclipse tutorial.
- Open dialog from menu Window -> AVD and SDK manager
- In dialog select Available packages
- On top of dialog will displayed similar path: SKD Location: C:\PROGRA~1\Android\android-sdk-windows\
Warning: The application may be doing too much work on its main thread
Try this sorce code:
Try this sorce code:
import android.os.StrictMode;
public class MyActivity extends Activity {
static{
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);
}
@Override
public void onCreate(Bundle savedInstanceState) {
//.................. etc.
InputStream, getResources(),openRawResource()
java.io.InputStream is;
is = context.getResources().openRawResource(R.drawable.my_image);
Drawable mDrawable = context.getResources().getDrawable(R.drawable.button);
mDrawable.setBounds(150, 20, 300, 100);
Drawable[] mDrawables;
int[] resIDs = new int[] {
R.drawable.btn_ok,
R.drawable.btn_storno,
R.drawable.btn_help
};
mDrawables = new Drawable[resIDs.length];
Drawable prev = mDrawable;
for (int i = 0; i < resIDs.length; i++) {
mDrawables[i] = context.getResources().getDrawable(resIDs[i]);
mDrawables[i].setDither(true);
addToTheRight(mDrawables[i], prev);
prev = mDrawables[i];
}
onSaveInstanceState, onRestoreInstanceState , save preferences
int mCurrentPhotoIndex = 0;
@Override
protected void onSaveInstanceState(Bundle outState) {
outState.putInt("photo_index", mCurrentPhotoIndex);
super.onSaveInstanceState(outState);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
mCurrentPhotoIndex = savedInstanceState.getInt("photo_index");
super.onRestoreInstanceState(savedInstanceState);
}
// or save preferences for new start of Activity in onStop
//onCreate or onResume or onStart etc.
public void loadPreferences() {
SharedPreferences settings = getSharedPreferences(F.PREFERENCES_NAME, 0);
mCurrentPhotoIndex = settings.getInt("mCurrentPhotoIndex",mCurrentPhotoIndex);
// String_sOtazka = settings.getString("_sOtazka", _sOtazka);
}
// onStop
public void savePreferences() {
SharedPreferences settings = getSharedPreferences(PREFERENCES_NAME, 0);
SharedPreferences.Editor editor = settings.edit();
editor.putInt("mCurrentPhotoIndex", mCurrentPhotoIndex);
// String, boolean, float ...
// editor.putString("mButton1", mButton1.getText().toString());
editor.commit();
}
To hide a module File->Project Structure Ctrl+Alt+Shift+S
In left panel click on Module which want to hide.
Click on minus symbol (-) on upper left corner of window.
Click Yes.
To delete module from disk click on module in project tree (to select) and press Delete on keyboard.
In left panel click on Module which want to hide.
Click on minus symbol (-) on upper left corner of window.
Click Yes.
To delete module from disk click on module in project tree (to select) and press Delete on keyboard.
Editace: 2011-10-19 09:59:13
Počet článků v kategorii: 396
Url:memory-usage-of-application-in-android-sample-code
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