How to test dual panels - panes fragments on small device screen Android
If You have old PC (Android in emulator with high screen resolution uses a lot of memory) or your testing phone have small screen, You can try this trick.
Rename layout folder for small device screen f.g. from layout into layout-swXXXdp and a large layout-sw600dp into layout.
Your phone with small screnn will do select xml file from renamed layout folder (for small screen).
You can to testing rotation with device en stability of fragments if an application changed orientation.
If you have old pc, you can try to make a new virtual device running on older version of Android, which uses less memory of computer.
For testing of rotation stability - application orientation changed - use on emulator Ctrl+F11, Ctrl+F12 key (Windows).
Important
Before the release of application, you have to rename layout folder to older name layout-sw600dp and layout-swXXXdp to layout.
Rename layout folder for small device screen f.g. from layout into layout-swXXXdp and a large layout-sw600dp into layout.
Your phone with small screnn will do select xml file from renamed layout folder (for small screen).
You can to testing rotation with device en stability of fragments if an application changed orientation.
If you have old pc, you can try to make a new virtual device running on older version of Android, which uses less memory of computer.
For testing of rotation stability - application orientation changed - use on emulator Ctrl+F11, Ctrl+F12 key (Windows).
Important
Before the release of application, you have to rename layout folder to older name layout-sw600dp and layout-swXXXdp to layout.
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Get display, screen resolution - dimension Android phone development example source code.
Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)
480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal
//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch
Typical screen widths:
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html
Display display = getWindowManager().getDefaultDisplay();
int nWidth = display.getWidth();
int nHeight = display.getHeight();
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
//get density per inch for example: 120 , 160 , 240
mXDpi = metrics.xdpi; // 160 The exact physical pixels per inch of the screen in the X dimension.
mYDpi = metrics.ydpi;
// density
int nDensity = metrics.densityDpi; // 160 screen density expressed as dots-per-inch
float mMetersToPixelsX = mXDpi / 0.0254f; // 1 inch == 0.0254 metre
float mMetersToPixelsY = mYDpi / 0.0254f;
// Resolution
// The total number of physical pixels on a screen.
int wPix = metrics.widthPixels; // 320 The absolute width of the display in pixels.
int hPix = metrics.heightPixels; // 480 The absolute height of the display in pixels.
int nWidthDisplay = (wPix < hPix)? wPix : hPix;
float nWidthScreenInInch = wPix / mXDpi; //320 / 160 == 2.0 in inch.
float nHeightScreenInInch = hPix / mYDpi; //480 / 160 == 3.0 in inch.
// for example:
// density 120 per inch
//width 320 pix / 120 dpi == width 2.66 inch
//height 480 pix / 120 dpi == height 4.0 inch
// density 240 per inch
//width 320 pix / 240 dpi == width 1.33 inch
//height 480 pix / 240 dpi == height 2.0 inch
Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)
480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal
//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch
Typical screen widths:
320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).
Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html
|
|
|
|
|
---|---|---|---|---|
Small screen |
QVGA (240x320) | 480x640 | ||
Normal screen |
WQVGA400 (240x400)
WQVGA432 (240x432) |
HVGA (320x480) | WVGA800 (480x800)
WVGA854 (480x854) 600x1024 |
640x960 |
Large screen |
WVGA800** (480x800)
WVGA854** (480x854) |
WVGA800* (480x800)
WVGA854* (480x854) 600x1024 |
||
Extra Large screen |
1024x600 | WXGA (1280x800)† 1024x768 1280x768 |
1536x1152 1920x1152 1920x1200 |
2048x1536 2560x1536 2560x1600 |
* To emulate this configuration, specify a
custom density of 160 when creating an AVD that uses a WVGA800 or WVGA854 skin. ** To emulate this configuration, specify a custom density of 120 when creating an AVD that uses a WVGA800 or WVGA854 skin. † This skin is available with the Android 3.0 platform |
onSaveInstanceState, onRestoreInstanceState , save preferences
int mCurrentPhotoIndex = 0;
@Override
protected void onSaveInstanceState(Bundle outState) {
outState.putInt("photo_index", mCurrentPhotoIndex);
super.onSaveInstanceState(outState);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
mCurrentPhotoIndex = savedInstanceState.getInt("photo_index");
super.onRestoreInstanceState(savedInstanceState);
}
// or save preferences for new start of Activity in onStop
//onCreate or onResume or onStart etc.
public void loadPreferences() {
SharedPreferences settings = getSharedPreferences(F.PREFERENCES_NAME, 0);
mCurrentPhotoIndex = settings.getInt("mCurrentPhotoIndex",mCurrentPhotoIndex);
// String_sOtazka = settings.getString("_sOtazka", _sOtazka);
}
// onStop
public void savePreferences() {
SharedPreferences settings = getSharedPreferences(PREFERENCES_NAME, 0);
SharedPreferences.Editor editor = settings.edit();
editor.putInt("mCurrentPhotoIndex", mCurrentPhotoIndex);
// String, boolean, float ...
// editor.putString("mButton1", mButton1.getText().toString());
editor.commit();
}
Rotate a bitmap Android source code.

public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
// CONSTRUCTOR
public SampleView(Context context) {
super(context);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();
canvas.drawColor(Color.YELLOW);
// Bitmap b = Bitmap.createBitmap(200, 200, Bitmap.Config.ARGB_8888);
// you need to insert a image flower_blue into res/drawable folder
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.flower_blue);
Matrix mat = new Matrix();
mat.postRotate(90);
Bitmap bmpRotate = Bitmap.createBitmap(bmp, 0, 0,
bmp.getWidth(), bmp.getHeight(),
mat, true);
int h = bmp.getHeight();
canvas.drawBitmap(bmp, 10,10, paint);
canvas.drawBitmap(bmpRotate, 10,10 + h + 10, paint);
}
}
}

5. Fragments Tutorial Ipsum.java – Czech language
Dil 5. Ipsum.java
V 1. dílu jsme se něco dozvěděli od XML souborech a typu procesoru pro správný běh Android Studia a emulátoru různých typů zařizení s Androidem.
V 2. dílu jsme rozebrali MainActivity.java
V 3. dílu jsme se zabývali HeadlinesFragment.java
V 4. dílu jsme se podívali na ArticleFragment.java
V tomto dílu je na řadě Ipsum.java soubor.
Používáme příklad i zip porojekt z https://developer.android.com/training/basics/fragments/creating.html
Pozorně si jej nastudujte.
Dil 5. Ipsum.java
V 1. dílu jsme se něco dozvěděli od XML souborech a typu procesoru pro správný běh Android Studia a emulátoru různých typů zařizení s Androidem.
V 2. dílu jsme rozebrali MainActivity.java
V 3. dílu jsme se zabývali HeadlinesFragment.java
V 4. dílu jsme se podívali na ArticleFragment.java
V tomto dílu je na řadě Ipsum.java soubor.
Používáme příklad i zip porojekt z https://developer.android.com/training/basics/fragments/creating.html
Pozorně si jej nastudujte.
package com.example.android.fragments;
/** Ipsum je veřejná třída, která obsahuje
dvě pole řetězců - stringů.
Pole Headlines slouží jako uložiště pro názvy, které
budou načteny do ListView - seznamu v HeadlinesFragment.java
Pole Articles je v našem případě zásobárnou článků, které
budou načteny dle pozice položky ListView předané z HeadlinesFragment
zoětbě do MainActivity a
odtud do ArticleFragment.java, jako parametr metody
articleFrag.updateArticleView(position);
nebo jako argument Bundle
Bundle args = new Bundle();
args.putInt(ArticleFragment.ARG_POSITION, position);
Stringy - ukládat do souboru java je ošemetné (problémy s kódováním, vyhledávání výrazů atd.)
U většího množství článků pak nepřehledné.
Navíc, uživatel nemůže tento text editovat.
K ukládaní většího množství dat, k jejich vyhledávání
a editaci je lépe používat databáze.
*/
public class Ipsum {
static String[] Headlines = {
"Article One",
"Article Two"
};
static String[] Articles = {
"Article One
Excepteur pour-over occaecat squid biodiesel umami ... farm-to-table.",
"Article Two
Vinyl williamsburg non ... synth, vegan carles odd future."
};
}
AdMob in Android emulator not visible?
You have to using some from this libraries:
GoogleAdMobAdsSdk-4.3.1.jar
GoogleAdMobAdsSdk-6.0.1.jar
GoogleAdMobAdsSdk-6.2.1.jar
AndroidManifest.xml
onCreate in your Activity.java
main.xml (res/layout)
You have to using some from this libraries:
GoogleAdMobAdsSdk-4.3.1.jar
GoogleAdMobAdsSdk-6.0.1.jar
GoogleAdMobAdsSdk-6.2.1.jar
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="//schemas.android.com/apk/res/android"
package="cz.okhelp.admob"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="13"
android:targetSdkVersion="16"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:icon="@drawable/ic_launcher" android:label="@string/app_name">
<meta-data
android:value="a14d932xxxxxxxx"
android:name="ADMOB_PUBLISHER_ID" />
<activity android:name=".AdmobActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" />
</application>
</manifest>
onCreate in your Activity.java
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
AdViw adView = new AdView(this, AdSize.BANNER, "a14d932xxxxxxxxx");//MY_AD_UNIT_ID
LinearLayout layout = (LinearLayout)findViewById(R.id.idReklamaLayout);
// Add the adView to it
layout.addView(adView);
// Initiate a generic request to load it with an ad
AdRequest adRequest = new AdRequest();
//adRequest.setTesting(true);
adRequest.setGender(AdRequest.Gender.MALE);
adView.loadAd(adRequest);
}
main.xml (res/layout)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="//schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<LinearLayout xmlns:android="//schemas.android.com/apk/res/android"
android:id="@+id/idReklamaLayout"
android:orientation="vertical"
android:gravity="center"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="3" />
</LinearLayout>
Editace: 2016-02-25 09:33:12
Počet článků v kategorii: 396
Url:how-to-test-dual-panels-fragments-on-small-device-screen-android