How add Android code templates to Eclipse
If you have to type frequently the same code you can create templates which can be activate via autocomplete with Ctrl + Space.
For example lets assume setOnClickListener body.
To create a template for this select the menu Window->Preferences and Open Java -> Editor -> Templates
[caption id="attachment_1114" align="alignleft" width="300" caption="Eclipse-show-template-proposals"][/caption]
[caption id="attachment_1116" align="alignleft" width="300" caption="Eclipse - select your template"][/caption]
Quick help in Eclipse editor: select keyword and press Ctrl+1
For example lets assume setOnClickListener body.
To create a template for this select the menu Window->Preferences and Open Java -> Editor -> Templates
Type name of template in Eclipse s editor and pres Ctrl+Space
[caption id="attachment_1114" align="alignleft" width="300" caption="Eclipse-show-template-proposals"][/caption]
Select your template from intellisense help and press Enter or double click on selected item.
[caption id="attachment_1116" align="alignleft" width="300" caption="Eclipse - select your template"][/caption]
mIdButtonHome.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent browserIntent = new Intent(Intent.ACTION_VIEW,
Uri.parse("//android.okhelp.cz/category/software/"));
startActivity(browserIntent);
}
});
Quick help in Eclipse editor: select keyword and press Ctrl+1
396LW NO topic_id
AD
Další témata ....(Topics)
android:background="@android:color/transparent"
<LinearLayout
android:baselineAligned="false"
android:background="@android:color/transparent"
android:id="@+id/linearLayout1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
>
<LinearLayout>
////////////////////////////
LinearLayout mLinearLayout1 = (LinearLayout)findViewById(R.id.linearLayout1);
mLinearLayout1.setBackgroundColor(Color.TRANSPARENT);
package cz.okhelp.surfview;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class MainActivity extends Activity implements OnTouchListener {
OurView v;
Bitmap ball, blob;
float x, y;
Sprite sprite;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_our_view);
v = new OurView(this);
v.setOnTouchListener(this);
ball = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
x = y = 0;
setContentView(v);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
v.pause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
v.resume();
}
public class OurView extends SurfaceView implements Runnable {
Thread t = null;
SurfaceHolder holder;
boolean isItOK = false;
public OurView(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = getHolder();
}
public void run() {
// TODO Auto-generated method stub
while (isItOK == true) {
// perform canvas drawing
if (!holder.getSurface().isValid()) {
continue;
}
// sprite = new Sprite(OurView.this,blob);
Canvas c = holder.lockCanvas();
c.drawARGB(255, 100, 100, 10);
c.drawBitmap(ball, x, y, null);
// onDraw(c);
holder.unlockCanvasAndPost(c);
}
}
protected void onDraw(Canvas canvas) {
// sprite.onDraw(canvas);
}
public void pause() {
isItOK = false;
while (true) {
try {
t.join();
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}
break;
}// end while
}
public void resume() {
isItOK = true;
t = new Thread(this);
t.start();
}
}
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_UP:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();
break;
}// end switch
return true;
}
}
While cycle Java basic example with array of strings.
MainClass.java
MainClass.java
public class MainClass {
public static void main(String[] arg) {
String[] arrayOfString = { "Hello", "people", "hello", "world!" };
int i = 0;
while ( i < arrayOfString.length ){
System.out.println(arrayOfString[i]);
i++;
}
}
}
The exact physical pixels per inch of the screen
Get size of pixel
Get DPI
Get count of pixels per inch
Get size of pixel
Get DPI
Get count of pixels per inch
float mXDpi;
float mYDpi;
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
mXDpi = metrics.xdpi; // The exact physical pixels per inch of the screen in the X dimension.
mYDpi = metrics.ydpi;
float mMetersToPixelsX = mXDpi / 0.0254f; // 1 inch == 0.0254 metre
float mMetersToPixelsY = mYDpi / 0.0254f;
Fill the entire canvas with the specified color.
@Override
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.GREEN);
}
Editace: 2014-02-15 20:46:33
Počet článků v kategorii: 396
Url:how-add-android-code-templates-to-eclipse