TTS text to speech Android example
Android development example source code
Get supported language:
// import
import android.speech.tts.TextToSpeech;
import android.speech.tts.TextToSpeech.OnInitListener;
// you have to add implementation
public class Main extends Activity implements TextToSpeech.OnInitListener {
private int _langTTSavailable = -1; // set up in onInit method
// declaration
private TextToSpeech mTts;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// assigned handle - initialisation
mTts = new TextToSpeech(this,
(OnInitListener) this // TextToSpeech.OnInitListener
);
}
// Implements TextToSpeech.OnInitListener.
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
// Set preferred language to US english.
_langTTSavailable = mTts.setLanguage(Locale.US); // Locale.FRANCE etc.
if (_langTTSavailable == TextToSpeech.LANG_MISSING_DATA ||
_langTTSavailable == TextToSpeech.LANG_NOT_SUPPORTED) {
} else if ( _langTTSavailable >= 0) {
mTts.speak("Good morning",
TextToSpeech.QUEUE_FLUSH, // Drop all pending entries in the playback queue.
null);
}
} else {
// Initialization failed.
}
}
@Override
public void onDestroy() {
// TTS shutdown!
if (mTts != null) {
mTts.stop();
mTts.shutdown();
}
super.onDestroy();
}
}
Get supported language:
private TextToSpeech mTts;
// public void onInit(int status){
int result;
String s;
result = mTts.setLanguage( Locale. CANADA ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " CANADA not supported<br>" ;}else{s+=" CANADA supported<br>";}
result = mTts.setLanguage( Locale. CANADA_FRENCH ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " CANADA_FRENCH not supported<br>" ;}else{s+=" CANADA_FRENCH supported<br>";}
result = mTts.setLanguage( Locale. CHINA ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " CHINA not supported<br>" ;}else{s+=" CHINA supported<br>";}
result = mTts.setLanguage( Locale. CHINESE ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " CHINESE not supported<br>" ;}else{s+=" CHINESE supported<br>";}
result = mTts.setLanguage( Locale. ENGLISH ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " ENGLISH not supported<br>" ;}else{s+=" ENGLISH supported<br>";}
result = mTts.setLanguage( Locale. FRANCE ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " FRANCE not supported<br>" ;}else{s+=" FRANCE supported<br>";}
result = mTts.setLanguage( Locale. FRENCH ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " FRENCH not supported<br>" ;}else{s+=" FRENCH supported<br>";}
result = mTts.setLanguage( Locale. GERMAN ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " GERMAN not supported<br>" ;}else{s+=" GERMAN supported<br>";}
result = mTts.setLanguage( Locale. GERMANY ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " GERMANY not supported<br>" ;}else{s+=" GERMANY supported<br>";}
result = mTts.setLanguage( Locale. ITALIAN ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " ITALIAN not supported<br>" ;}else{s+=" ITALIAN supported<br>";}
result = mTts.setLanguage( Locale. ITALY ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " ITALY not supported<br>" ;}else{s+=" ITALY supported<br>";}
result = mTts.setLanguage( Locale. JAPAN ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " JAPAN not supported<br>" ;}else{s+=" JAPAN supported<br>";}
result = mTts.setLanguage( Locale. JAPANESE ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " JAPANESE not supported<br>" ;}else{s+=" JAPANESE supported<br>";}
result = mTts.setLanguage( Locale. KOREA ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " KOREA not supported<br>" ;}else{s+=" KOREA supported<br>";}
result = mTts.setLanguage( Locale. KOREAN ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " KOREAN not supported<br>" ;}else{s+=" KOREAN supported<br>";}
result = mTts.setLanguage( Locale. PRC ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " PRC not supported<br>" ;}else{s+=" PRC supported<br>";}
result = mTts.setLanguage( Locale. ROOT ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " ROOT not supported<br>" ;}else{s+=" ROOT supported<br>";}
result = mTts.setLanguage( Locale. SIMPLIFIED_CHINESE ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " SIMPLIFIED_CHINESE not supported<br>" ;}else{s+=" SIMPLIFIED_CHINESE supported<br>";}
result = mTts.setLanguage( Locale. TAIWAN ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " TAIWAN not supported<br>" ;}else{s+=" TAIWAN supported<br>";}
result = mTts.setLanguage( Locale. TRADITIONAL_CHINESE ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " TRADITIONAL_CHINESE not supported<br>" ;}else{s+=" TRADITIONAL_CHINESE supported<br>";}
result = mTts.setLanguage( Locale. UK ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " UK not supported<br>" ;}else{s+=" UK supported<br>";}
result = mTts.setLanguage( Locale. US ); if (result == TextToSpeech.LANG_MISSING_DATA ||result == TextToSpeech.LANG_NOT_SUPPORTED) {s += " US not supported<br>" ;}else{s+=" US supported<br>";}
396LW NO topic_id
AD
Další témata ....(Topics)
Put your sglite database to Android Eclipse project folder named Assets.
On device will copy database file to application folder as this example:
On device will copy database file to application folder as this example:
public void createDatabase(Context myContext) throws IOException {
String sPackName = myContext.getPackageName();
InputStream assetsDB = myContext.getAssets().open("myDatabase");
OutputStream dbOut = new FileOutputStream("/data/data/"+sPackName+"/database");
byte[] buffer = new byte[1024];
int length;
while ((length = assetsDB.read(buffer))>0){
dbOut.write(buffer, 0, length);
}
dbOut.flush();
dbOut.close();
assetsDB.close();
}
You can use for, do while, while cycle for example:
public void myFunction(){
for (int i = 0; i < 1; i++) {
// some code
int c = 10;
if(c==10)
break; // goto stop; in C++
} // end of for
// stop: // break moved process to end of for
// next code
}
Try convert WAV file to MP3 format for example by Audacity sound editor and replay:
//audacity.sourceforge.net/help/faq_i18n?s=install&i=lame-mp3
//audacity.sourceforge.net/help/faq_i18n?s=install&i=lame-mp3
MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.mymp3file);
mp.setLooping(true);
mp.start();
Example have error code:
//developer.android.com/training/basics/fragments/creating.html
Try to change ArticleFragment.java
//developer.android.com/training/basics/fragments/creating.html
Try to change ArticleFragment.java
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.fragments;
import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;
public class ArticleFragment extends Fragment {
final static String ARG_POSITION = "position";
int mCurrentPosition = -1;
TextView articleText;
@Override
// public View onCreateView(LayoutInflater inflater, ViewGroup container,
// Bundle savedInstanceState) {
//
// // If activity recreated (such as from screen rotate), restore
// // the previous article selection set by onSaveInstanceState().
// // This is primarily necessary when in the two-pane layout.
// if (savedInstanceState != null) {
// mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
// }
//
// // Inflate the layout for this fragment
// return inflater.inflate(R.layout.article_view, container, false);
// }
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// If activity recreated (such as from screen rotate), restore
// the previous article selection set by onSaveInstanceState().
// This is primarily necessary when in the two-pane layout.
if (savedInstanceState != null) {
mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
}
// Inflate the layout for this fragment
View rootView = inflater.inflate(R.layout.article_view, container, false);
articleText = (TextView) rootView.findViewById(R.id.article);
return rootView;
}
@Override
public void onStart() {
super.onStart();
// During startup, check if there are arguments passed to the fragment.
// onStart is a good place to do this because the layout has already been
// applied to the fragment at this point so we can safely call the method
// below that sets the article text.
Bundle args = getArguments();
if (args != null) {
// Set article based on argument passed in
updateArticleView(args.getInt(ARG_POSITION));
} else if (mCurrentPosition != -1) {
// Set article based on saved instance state defined during onCreateView
updateArticleView(mCurrentPosition);
}
}
public void updateArticleView(int position) {
//TextView article = (TextView) getActivity().findViewById(R.id.article); //Error: article=null.
if (articleText != null)
articleText.setText(Ipsum.Articles[position]);
mCurrentPosition = position;
}
/* ERROR public void updateArticleView(int position) {
TextView article = (TextView) getActivity().findViewById(R.id.article);
article.setText(Ipsum.Articles[position]);
mCurrentPosition = position;
}*/
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// Save the current article selection in case we need to recreate the fragment
outState.putInt(ARG_POSITION, mCurrentPosition);
}
}
Errors:
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include screenLayout.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include uiMode.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include screenSize.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize.
E/Ads(333): You must have AdActivity declared in AndroidManifest.xml with configChanges.
Solution:
Try to using a lower version of the GoogleAdMobAdsSDK ADS SDK in project:
GoogleAdMobAdsSDK-4.0.4
How add SDK to project
Add activity to AndroidManifest.xml
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include screenLayout.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include uiMode.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include screenSize.
E/Ads(333): The android:configChanges value of the com.google.ads.AdActivity must include smallestScreenSize.
E/Ads(333): You must have AdActivity declared in AndroidManifest.xml with configChanges.
Solution:
Try to using a lower version of the GoogleAdMobAdsSDK ADS SDK in project:
GoogleAdMobAdsSDK-4.0.4
How add SDK to project
Add activity to AndroidManifest.xml
// .............. blah
<uses-sdk android:minSdkVersion="4"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:icon="@drawable/dicts_ico" android:label="@string/app_name"
>
<meta-data
android:value="a12345_your_number"
android:name="ADMOB_PUBLISHER_ID" />
<activity android:name=".MainStartMenu"
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- Google ads -->
<activity android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation"/>
// ......... blah
Editace: 2011-10-28 09:38:58
Počet článků v kategorii: 396
Url:tts-text-to-speech