android.app.Application cannot be cast to android.app.Activity
If you using Context as parameter of function try this solution:
public class MyActivity extends Activity {
// bla bla bla .......
//error
myFc( getapplicationcontext());
// OK
myFc(MyActivity.this);
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If some memory leak - problem try release of memory used of a big Bitmap what already not to need;
//developer.android.com/reference/android/graphics/Bitmap.html
Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead”, meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since the normal GC process will free up this memory when there are no more references to this bitmap.
Bitmpap bmp; // not null
bmp.recycle();
bmp = null;
final boolean bmpIsRecycled = bmp.isRecycled()
// Returns true if this bitmap has been recycled.
//developer.android.com/reference/android/graphics/Bitmap.html
Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead”, meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since the normal GC process will free up this memory when there are no more references to this bitmap.
Import a new Android project for example downloaded from internet via Eclipse into project folder.
- Right click into projects explorer in Eclipse and select Import
- Android
- Existing Android Code Into Workspace
- Root Directory (select folder of downloaded project)
- Check your downloaded project
- Check Copy project into Workspace
- Finish (press)
I tried this Eclipse and work fine:
Eclipse Classic
//www.filehippo.com/download_eclipse_classic_32/
Eclipse Juno
Eclipse Helios
//developer.android.com/tools/sdk/eclipse-adt.html
Eclipse Classic
//www.filehippo.com/download_eclipse_classic_32/
Eclipse Juno
Eclipse Helios
//developer.android.com/tools/sdk/eclipse-adt.html
Very very quick start of Android Emulator from Eclipse.
If will closed Android Emulator all data will saved on disk.
If will reopen Android Emulator, configuration and data will read from disk.
[caption id="attachment_768" align="alignleft" width="300" caption="android-emulator-enable-quick-start"]
[/caption]
- Go to Eclipse s menu Window -> Android SDK and AVD Manager
- Select Virtual devices
- Select check box Snapshot: Enabled
- Press Edit AVD button.
If will closed Android Emulator all data will saved on disk.
If will reopen Android Emulator, configuration and data will read from disk.
[caption id="attachment_768" align="alignleft" width="300" caption="android-emulator-enable-quick-start"]

Nejlepší Smartphone jaro 2012.
Pdf file
Video - záznam a kvalita videa HTC One S
**VIDEO YOUTUBE
Brand | HTC |
---|---|
Model (codename) | One S |
Price - (Cena, včetně DPH) | 13000 |
Display size in Inch (v palcích) | 4.3 |
Display-resolution (rozlišení) | 960x540 |
Dotek-typ | multi-touch capacitive |
CPU typ | MSM8260A |
CPU MHz | 1500 |
CPU core | 2 |
L2 cache | |
ROM | 16 GB |
RAM | 1 GB |
GPU | Adreno 225 |
NenaMark2 Benchmark | |
GPU-GLBenchmark | |
Battery mAh | 1650 mAh, 10.5 hours of talk time and 13.2 days of stand-by time |
Foto MPx | 8 |
Autofocus | AF |
Video | HD záznam videa, 1920×1080 (1080p HD) @ 30 frame/s - 3GP, .3G2, MP4, WMV, AVI |
Official Android ICS | Android 4.0 Ice Cream Sandwich, HTC Sense 4.0 overlay |
CyanogenMod support | |
Dotek-prstů-max | |
Display-ppi | |
Display-retina | |
Network | HSPA/WCDMA: • Europe/Asia: 850/900/2100 MHz GSM/GPRS/EDGE: • 850/900/1800/1900 MHz |
Connectivity | 3.5 mm stereo audio jack Bluetooth with aptX™ enabled (Bluetooth® 4.0) Wi-Fi®: IEEE 802.11b/g/n DLNA® for wirelessly streaming media from the phone to a compatible TV or computer micro-USB 2.0 (5-pin) port with mobile high-definition video link (MHL) for USB or HDMI connection (Special cable required for HDMI connection.) |
Pozn. |
Pdf file

Video - záznam a kvalita videa HTC One S
**VIDEO YOUTUBE
Editace: 2015-11-28 18:55:09
Počet článků v kategorii: 396
Url:android-app-application-cannot-be-cast-to-android-app-activity