Draw circle Android basic example
Canvas, drawCircle(), Paint, onDraw(), setStrokeWidth(), setStyle()
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
// CONSTRUCTOR
public SampleView(Context context) {
super(context);
setFocusable(true);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.CYAN);
Paint p = new Paint();
// smooths
p.setAntiAlias(true);
p.setColor(Color.RED);
p.setStyle(Paint.Style.STROKE);
p.setStrokeWidth(4.5f);
// opacity
//p.setAlpha(0x80); //
canvas.drawCircle(50, 50, 30, p);
}
}
}
396LW NO topic_id
AD
Další témata ....(Topics)
(Our software)
1 | Samsung Galaxy S2 | 13.8% (1,232) |
2 | Samsung Galaxy S | 8.5% (762) |
3 | Samsung Galaxy Tab | 7.4% (659) |
4 | Samsung Galaxy Mini | 5.4% (483) |
5 | Samsung Galaxy S | 4.0% (356) |
6 | HTC Desire HD | 3.8% (341) |
7 | Samsung Galaxy Ace | 3.8% (339) |
8 | HTC Wildfire | 3.2% (286) |
9 | Samsung Galaxy Fit | 3.1% (274) |
10 | SEMC Xperia X10 | 2.1% (190) |
If some memory leak - problem try release of memory used of a big Bitmap what already not to need;
//developer.android.com/reference/android/graphics/Bitmap.html
Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead”, meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since the normal GC process will free up this memory when there are no more references to this bitmap.
Bitmpap bmp; // not null
bmp.recycle();
bmp = null;
final boolean bmpIsRecycled = bmp.isRecycled()
// Returns true if this bitmap has been recycled.
//developer.android.com/reference/android/graphics/Bitmap.html
Free the native object associated with this bitmap, and clear the reference to the pixel data. This will not free the pixel data synchronously; it simply allows it to be garbage collected if there are no other references. The bitmap is marked as "dead”, meaning it will throw an exception if getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed, so it should only be called if you are sure there are no further uses for the bitmap. This is an advanced call, and normally need not be called, since the normal GC process will free up this memory when there are no more references to this bitmap.
You can get list by class Build
For example:
List of Build class getting from emulator:
"BOARD=unknown
BRAND=generic
CPU_ABI=armeabi
DEVICE=generic
DISPLAY=sdk-eng 2.1-update1 ECLAIR 35983 test-keys
FINGERPRINT=generic/sdk/generic/:2.1-update1/ECLAIR/35983:eng/test-keys
HOST=android-test-13.mtv.corp.google.com
ID=ECLAIR
MANUFACTURER=unknown
MODEL=sdk
PRODUCT=sdk
TAGS=test-keys
TIME=1273161972000
TYPE=eng
USER=android-build
"
For example:
if(Build.MANUFACTURER.equals("unknown")) {
// Emulator
}
List of Build class getting from emulator:
"BOARD=unknown
BRAND=generic
CPU_ABI=armeabi
DEVICE=generic
DISPLAY=sdk-eng 2.1-update1 ECLAIR 35983 test-keys
FINGERPRINT=generic/sdk/generic/:2.1-update1/ECLAIR/35983:eng/test-keys
HOST=android-test-13.mtv.corp.google.com
ID=ECLAIR
MANUFACTURER=unknown
MODEL=sdk
PRODUCT=sdk
TAGS=test-keys
TIME=1273161972000
TYPE=eng
USER=android-build
"
If the app have transparent menu and you do not want this,
try delete @style/AppTheme in application tag in AndroidManifest.xml
and try run module - project. If menu is not transparent , maybe it caused
Or try set values\styles.xml into basic Theme
try delete @style/AppTheme in application tag in AndroidManifest.xml
and try run module - project. If menu is not transparent , maybe it caused
<application
android:allowBackup="true"
android:icon="@drawable/dicts_ico"
android:label="@string/app_name"
android:theme="@style/AppTheme" // delete this row - run app - try menu
>
Or try set values\styles.xml into basic Theme
<resources>
<!--
Base application theme, dependent on API level. This theme is replaced
by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
-->
<style name="AppBaseTheme" parent="android:Theme.Black">
<!--
Theme customizations available in newer API levels can go in
res/values-vXX/styles.xml, while customizations related to
backward-compatibility can go here.
-->
</style>
<!-- Application theme. -->
<style name="AppTheme" parent="AppBaseTheme">
<!-- All customizations that are NOT specific to a particular API-level can go here. -->
</style>
</resources>
First cteate big icon 512x512 px formtat .PGN in graphics editor as Photoshop, Gimp, Piant.NET and save image.
If you create new project via Eclipse and choice your 512x512 image for ic_launcher.
Eclipse will make all icons from this image for new application very well.
If you create new project via Eclipse and choice your 512x512 image for ic_launcher.
Eclipse will make all icons from this image for new application very well.


Editace: 2013-12-09 13:11:26
Počet článků v kategorii: 396
Url:draw-circle-android-basic-example