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Rotate Canvas with Bitmap Android example


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drawPath, canvas.rotate, lineTo basic Android example for your testing.





canvas-rotate-image-android-1


canvas-rotate-image-android




// //www.apache.org/licenses/LICENSE-2.0
// The Android Open Source Project
public class MainActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {
		private Paint mPaint = new Paint();
		private Path mPath = new Path();

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

			// Construct a wedge-shaped path
			mPath.moveTo(0, -60);
			mPath.lineTo(-20, 80);
			mPath.lineTo(0, 60);
			mPath.lineTo(20, 80);
			mPath.close();
		}

		@Override
		protected void onDraw(Canvas canvas) {
			Paint paint = mPaint;

			canvas.drawColor(Color.WHITE);

			paint.setAntiAlias(true);
			paint.setColor(Color.RED);
			paint.setStyle(Paint.Style.FILL);
			Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),
					R.drawable.flower_blue);
			canvas.drawBitmap(bitmapOrg, 10, 10, paint);
			int w = canvas.getWidth();
			int h = canvas.getHeight();
			int cx = w / 2;
			int cy = h / 2;

			canvas.translate(cx, cy);
         // uncomment next line 
			//canvas.rotate(90.0f);
			canvas.drawPath(mPath, mPaint);
		}

	}
}

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52

ImageView change image Android example | imageview-change-image-android-example


How to change the image dynamically in ImageView and button setOnClickListener Android sample.


Main.java


ipackage cz.okhelp.my_game;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ImageView;


public class Main extends Activity {
private ImageView hImageViewSemafor;
private Button hButton;
	
	@Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        hImageViewSemafor = (ImageView)findViewById(R.id.idImageViewSemafor);
        hButton = (Button) findViewById(R.id.idBtnChangeImage);
        hButton.setOnClickListener(mButtonChangeImageListener);
 
 
       
       
    }
	
    View.OnClickListener mButtonChangeImageListener = new OnClickListener() {
        public void onClick(View v) {
                // setImageResource will change image in ImageView
        	hImageViewSemafor.setImageResource(R.drawable.semafor_green);
            
        }
    };

}



main.xml
Put into res/drawable this pictures:
semafor
semafor



<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="//schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="@string/hello"
    />
    
       <ImageView
            android:src="@drawable/semafor_red"
            android:id="@+id/idImageViewSemafor"
            android:background="#66FFFFFF"
            android:adjustViewBounds="true"
            android:maxWidth="47dip"
            android:maxHeight="91dip"
            android:padding="10dip"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" />    
    
</LinearLayout>






338

Linkify TextView clickable phone number url adress | linkify-textview-clickable-phone-number-url-adress


android:autoLink="all"

 <!-- text1 automatically linkifies things like URLs and phone numbers. -->
  <TextView
            android:id="@+id/text1"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:autoLink="all"
            android:text="@string/link_text_auto"
            />
8

Display screen size resolution density dimension Android | display-screen-dimension


Get display, screen resolution - dimension Android phone development example source code.

 Display display = getWindowManager().getDefaultDisplay();
int nWidth = display.getWidth();
int nHeight = display.getHeight();

          DisplayMetrics metrics = new DisplayMetrics();
            getWindowManager().getDefaultDisplay().getMetrics(metrics);
            //get density per inch for example: 120 , 160 , 240
            mXDpi = metrics.xdpi; // 160 The exact physical pixels per inch of the screen in the X dimension. 
            mYDpi = metrics.ydpi;

// density
int nDensity = metrics.densityDpi; // 160 screen density expressed as dots-per-inch

          float  mMetersToPixelsX = mXDpi / 0.0254f; // 1 inch == 0.0254 metre
          float  mMetersToPixelsY = mYDpi / 0.0254f;
          
// Resolution
// The total number of physical pixels on a screen.
int wPix = metrics.widthPixels; // 320 The absolute width of the display in pixels.
int hPix = metrics.heightPixels; // 480 The absolute height of the display in pixels.
int nWidthDisplay = (wPix < hPix)? wPix : hPix;

float nWidthScreenInInch = wPix / mXDpi; //320 / 160 == 2.0 in inch.
float nHeightScreenInInch = hPix / mYDpi; //480 / 160 == 3.0 in inch.

// for example:
// density 120 per inch
//width 320 pix / 120 dpi == width 2.66 inch
//height 480 pix / 120 dpi == height 4.0 inch 

// density 240 per inch
//width 320 pix / 240 dpi == width 1.33 inch
//height 480 pix / 240 dpi == height 2.0 inch 




Example:
HTC Desire HD
11 (4.3) Diagonal cm (in)
480×800 Resolution
85 (217) ppcm (PPI - Pixels per inch)

480 / 217 = 2.21 inch
800 / 217 = 3.69 inch
Math.sqrt( 2.21*2.21 + 3.69 * 3.69) = 4.3 inch - diagonal

//en.wikipedia.org/wiki/Pixels_per_inch
//en.wikipedia.org/wiki/Dots_per_inch

Typical screen widths:

320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
480dp: a tweener tablet like the Streak (480x800 mdpi).
600dp: a 7” tablet (600x1024 mdpi).
720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).


Emulator skins in the Android SDK
//developer.android.com/guide/practices/screens_support.html









































Low density (120), ldpi

Medium density (160), mdpi

High density (240), hdpi

Extra high density (320), xhdpi

Small screen
QVGA (240x320) 480x640

Normal screen
WQVGA400 (240x400)

WQVGA432 (240x432)
HVGA (320x480) WVGA800 (480x800)

WVGA854 (480x854)

600x1024
640x960

Large screen
WVGA800** (480x800)

WVGA854** (480x854)
WVGA800* (480x800)

WVGA854* (480x854)

600x1024

Extra Large screen
1024x600 WXGA (1280x800)

1024x768
1280x768
1536x1152
1920x1152

1920x1200
2048x1536
2560x1536

2560x1600
* To emulate this configuration, specify a
custom density of 160 when creating an AVD that uses a WVGA800 or WVGA854 skin.

** To emulate this configuration, specify a custom density of 120 when creating an AVD that
uses a WVGA800 or WVGA854 skin.

† This skin is available with the Android 3.0 platform
351

Fragment FragmentBasic.zip null pointer TextView article | fragment-fragmentbasic-zip-null-pointer-textview-article


Example have error code:
//developer.android.com/training/basics/fragments/creating.html

Try to change ArticleFragment.java

/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      //www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.example.android.fragments;

import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;

public class ArticleFragment extends Fragment {
    final static String ARG_POSITION = "position";
    int mCurrentPosition = -1;
    TextView articleText;
    @Override
//    public View onCreateView(LayoutInflater inflater, ViewGroup container,
//        Bundle savedInstanceState) {
//
//        // If activity recreated (such as from screen rotate), restore
//        // the previous article selection set by onSaveInstanceState().
//        // This is primarily necessary when in the two-pane layout.
//        if (savedInstanceState != null) {
//            mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
//        }
//
//        // Inflate the layout for this fragment
//        return inflater.inflate(R.layout.article_view, container, false);
//    }
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                             Bundle savedInstanceState) {

        // If activity recreated (such as from screen rotate), restore
        // the previous article selection set by onSaveInstanceState().
        // This is primarily necessary when in the two-pane layout.
        if (savedInstanceState != null) {
            mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
        }

        // Inflate the layout for this fragment
        View rootView = inflater.inflate(R.layout.article_view, container, false);
        articleText = (TextView) rootView.findViewById(R.id.article);
        return rootView;
    }
    @Override
    public void onStart() {
        super.onStart();

        // During startup, check if there are arguments passed to the fragment.
        // onStart is a good place to do this because the layout has already been
        // applied to the fragment at this point so we can safely call the method
        // below that sets the article text.
        Bundle args = getArguments();
        if (args != null) {
            // Set article based on argument passed in
            updateArticleView(args.getInt(ARG_POSITION));
        } else if (mCurrentPosition != -1) {
            // Set article based on saved instance state defined during onCreateView
            updateArticleView(mCurrentPosition);
        }
    }

    public void updateArticleView(int position) {
        //TextView article = (TextView) getActivity().findViewById(R.id.article); //Error: article=null.
        if (articleText != null)
            articleText.setText(Ipsum.Articles[position]);
        mCurrentPosition = position;
    }
/* ERROR   public void updateArticleView(int position) {
        TextView article = (TextView) getActivity().findViewById(R.id.article);
        article.setText(Ipsum.Articles[position]);
        mCurrentPosition = position;
    }*/

    @Override
    public void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);

        // Save the current article selection in case we need to recreate the fragment
        outState.putInt(ARG_POSITION, mCurrentPosition);
    }
}
175

Statistics usability of mobile phones with Android – February 2012 | statistics-usability-of-mobile-phones-with-android-%e2%80%93-february-2012


Table of usability of mobile phones with Android – February 2012 - (application Sky Map)















1 Samsung Galaxy S2 6.3%
2 HTC Desire HD 3.5%
3 HTC Evo 4G 3.4%
4 Samsung Galaxy Ace 2.1%
5 Samsung Galaxy S (SCH-I500) 2.1%
6 Samsung Galaxy S (GT-I9000) 2.1%
7 HTC Incredible 2 2.0%
8 Motorola Droid X 1.9%
9 Motorola Droid RAZR 1.9%
10 HTC Sensation 4G 1.7%



Editace: 2013-12-09 13:08:53
Počet článků v kategorii: 397
Url:rotate-canvas-with-bitmap-android-example

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