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Number convert int to string Java Android example code


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Convert number int to string Android Java example source code.

int n = 0;

try {
    n = Integer.parseInt("21"));
} catch(NumberFormatException e) {
   System.out.println("Could not parse " + e);
} 
// int to string
String s = String.valueOf(24);

397LW NO topic_id




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132

Draw circle Android basic example | draw-circle-android-basic-example


Canvas, drawCircle(), Paint, onDraw(), setStrokeWidth(), setStyle()

public class MainActivity extends Activity {
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

		}

		@Override
		protected void onDraw(Canvas canvas) {

			canvas.drawColor(Color.CYAN);
			Paint p = new Paint();
			// smooths
			p.setAntiAlias(true);
			p.setColor(Color.RED);
			p.setStyle(Paint.Style.STROKE); 
			p.setStrokeWidth(4.5f);
			// opacity
			//p.setAlpha(0x80); //
			canvas.drawCircle(50, 50, 30, p);
		}

	}
}

294

Get Bitmap Size Get Free Memory Exception Android | get-bitmap-size-get-free-memory-exception-android


Bitmap size calculation:
bmpHeight * bmpWidth
For example:
Resolution of image 1024x860 = 880 640 pixels
If every pixel get 4 byte of memory:
880 640x4= 3 522 560 (3.5MB)

Get bitmap size without allocation of memory:

   	BitmapFactory.Options options = new BitmapFactory.Options();
        // If set to true, the decoder will return null (no bitmap), but the out... fields will still
        // be set, allowing the caller to query the bitmap without having to allocate the memory for its pixels. 
    	options.inJustDecodeBounds = true; 
    	BitmapFactory.decodeResource(getResources(), R.drawable.my_image, options);
    	int imageHeight = options.outHeight; // 1024
    	int imageWidth = options.outWidth; // 860
    	String imageType = options.outMimeType; // .jpg .png .gif
 


Get Memory size:
Make your bitmap not bigger as maxMemory size
final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024);

    float density = getResources().getDisplayMetrics().density;

    Debug.MemoryInfo memoryInfo = new Debug.MemoryInfo();
    Debug.getMemoryInfo(memoryInfo);
    final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024);
    final int freeMemory = (int) (Runtime.getRuntime().freeMemory() / 1024);
    String memMessage = String.format(
        "Free=%d kB,

MaxMem=%d kB,
Memory: Pss=%.2f MB, Private=%.2f MB, Shared=%.2f MB", freeMemory, maxMemory, memoryInfo.getTotalPss() / 1024.0, memoryInfo.getTotalPrivateDirty() / 1024.0, memoryInfo.getTotalSharedDirty() / 1024.0); ((TextView)findViewById(R.id.textViewInfo)).setText(memMessage );
324

Set Default Start Up Activity Class Java AndroidManifest xml | set-default-start-up-activity-class-java-androidmanifest-xml


Insert into your default start up activity tag inten-filter tag with action MAIN and category LAUNCHER

            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>


AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="//schemas.android.com/apk/res/android"
    package="com.example.blabol"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="19" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name=".MainActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>
277

How To Check New Version Of Application Android Code | how-to-check-new-version-of-application-android-code



private int _nVersionCode = 0;	
private boolean _bNewVersion = false;


// onCreate
     	 _nVersionCode   = this.getPackageManager()
     	.getPackageInfo(this.getPackageName(), 0).versionCode;
     	Log.d(String.valueOf(_nVersionCode), "versionCode");

// onStart loadPreferences
 public void loadPreferences() {
			//SharedPreferences settings = getSharedPreferences(F.PREFERENCES_NAME, 0);
			SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(this);
		int nOldVersionCode =	settings.getInt("_nVersionCode",  0);// old vesion
		if(_nVersionCode > nOldVersionCode)
			_bNewVersion = true;
	}

// onDestroy savePreferences	
	public void savePreferences() {
			SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(this);
			SharedPreferences.Editor editor = settings.edit();
			editor.putInt("_nVersionCode", _nVersionCode); // save current version code
			editor.commit();
	}


149

Convert a Bitmap to Gray Scale Android example | convert-a-bitmap-to-gray-scale-android-example


Black and white bitmap image pictures, gray scale colormatrix Android example.

public class ApokusActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

		}

		@Override
		protected void onDraw(Canvas canvas) {
			Paint paint = new Paint();

			canvas.drawColor(Color.YELLOW);


			// you need to insert a image flower_blue into res/drawable folder

			paint.setFilterBitmap(true);
			Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),
					R.drawable.flower_blue);
			canvas.drawBitmap(bitmapOrg, 10, 10, paint);
			int width, height;

		    ColorMatrix cm = new ColorMatrix(
		    		new float[]{
		    		0.5f,0.5f,0.5f,0,0,
		            0.5f,0.5f,0.5f,0,0,
		            0.5f,0.5f,0.5f,0,0,
		            0,0,0,1,0,0,
		            0,0,0,0,1,0
		            });
		    cm.setSaturation(0);
		    ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
		    paint.setColorFilter(f);
		    int h = bitmapOrg.getHeight();
			//canvas.drawBitmap(bitmapOrg, 10, 10, paint);
			canvas.drawBitmap(bitmapOrg, 10, 10 + h + 10, paint);

		}

	}
}




gry scale bitmap android


Editace: 2013-12-09 10:54:53
Počet článků v kategorii: 397
Url:number

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