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Resize a bitmap image Android example


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public class ApokusActivity extends Activity {
	
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

		}
		
		@Override
		protected void onDraw(Canvas canvas) {
			Paint paint = new Paint();
			
			canvas.drawColor(Color.YELLOW);
            
	         
	         paint.setFilterBitmap(true);
	         Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),R.drawable.flower_blue);
	         int targetWidth  = bitmapOrg.getWidth() * 2;
	         int targetHeight = bitmapOrg.getHeight() * 2;
	         Bitmap bmp = Bitmap.createBitmap(targetWidth, targetHeight,Bitmap.Config.ARGB_8888);
	         RectF rectf = new RectF(0, 0, targetWidth, targetHeight);
	         Canvas c = new Canvas(bmp);
	         Path path = new Path();
	         path.addRect(rectf, Path.Direction.CW);
	         c.clipPath(path);
	         c.drawBitmap( bitmapOrg, new Rect(0, 0, bitmapOrg.getWidth(), bitmapOrg.getHeight()),
	                         new Rect(0, 0, targetWidth, targetHeight), paint);
	         Matrix matrix = new Matrix();
	         matrix.postScale(1f, 1f);
	         Bitmap resizedBitmap = Bitmap.createBitmap(bmp, 0, 0, targetWidth, targetHeight, matrix, true);
	         int h = bitmapOrg.getHeight();
           canvas.drawBitmap(bitmapOrg, 10,10, paint);
           canvas.drawBitmap(resizedBitmap, 10,10 + h + 10, paint);
           
		}

	}
}


resize bitmap android

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Další témata ....(Topics)


351

Fragment FragmentBasic.zip null pointer TextView article | fragment-fragmentbasic-zip-null-pointer-textview-article


Example have error code:
//developer.android.com/training/basics/fragments/creating.html

Try to change ArticleFragment.java

/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      //www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.example.android.fragments;

import android.support.v4.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;

public class ArticleFragment extends Fragment {
    final static String ARG_POSITION = "position";
    int mCurrentPosition = -1;
    TextView articleText;
    @Override
//    public View onCreateView(LayoutInflater inflater, ViewGroup container,
//        Bundle savedInstanceState) {
//
//        // If activity recreated (such as from screen rotate), restore
//        // the previous article selection set by onSaveInstanceState().
//        // This is primarily necessary when in the two-pane layout.
//        if (savedInstanceState != null) {
//            mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
//        }
//
//        // Inflate the layout for this fragment
//        return inflater.inflate(R.layout.article_view, container, false);
//    }
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                             Bundle savedInstanceState) {

        // If activity recreated (such as from screen rotate), restore
        // the previous article selection set by onSaveInstanceState().
        // This is primarily necessary when in the two-pane layout.
        if (savedInstanceState != null) {
            mCurrentPosition = savedInstanceState.getInt(ARG_POSITION);
        }

        // Inflate the layout for this fragment
        View rootView = inflater.inflate(R.layout.article_view, container, false);
        articleText = (TextView) rootView.findViewById(R.id.article);
        return rootView;
    }
    @Override
    public void onStart() {
        super.onStart();

        // During startup, check if there are arguments passed to the fragment.
        // onStart is a good place to do this because the layout has already been
        // applied to the fragment at this point so we can safely call the method
        // below that sets the article text.
        Bundle args = getArguments();
        if (args != null) {
            // Set article based on argument passed in
            updateArticleView(args.getInt(ARG_POSITION));
        } else if (mCurrentPosition != -1) {
            // Set article based on saved instance state defined during onCreateView
            updateArticleView(mCurrentPosition);
        }
    }

    public void updateArticleView(int position) {
        //TextView article = (TextView) getActivity().findViewById(R.id.article); //Error: article=null.
        if (articleText != null)
            articleText.setText(Ipsum.Articles[position]);
        mCurrentPosition = position;
    }
/* ERROR   public void updateArticleView(int position) {
        TextView article = (TextView) getActivity().findViewById(R.id.article);
        article.setText(Ipsum.Articles[position]);
        mCurrentPosition = position;
    }*/

    @Override
    public void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);

        // Save the current article selection in case we need to recreate the fragment
        outState.putInt(ARG_POSITION, mCurrentPosition);
    }
}
122

Eclipse Graphical Editor does not display a xml source code - error bug | eclipse-graphical-editor-does-not-display-code-error-bug


Try this solutions:
1.) Save xml file
2.) Close tab with xml file
3.) Reopen xml file

1.) Open from menu Window->Android SDK Manager
2.) Select available updates (Tools, SDK etc.)
3.) Install updates

1.) Open from menu Help->Check for Updates
2.) Install available plugins what You need
3.) Restart Eclipse


305

How to set different locales in android | how-to-set-different-locales-in-android


- create new folder with values in resources folder in project with extension your language code
For example:
My language is Czech (cs)
I have to create the folder values-cs in res folder

// for locale English is default
/MyProject/res/values 
<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="app_name">App English default</string>
    <string name="action_settings">Settings English default</string>
    <string name="hello_world">Hello world</string>

</resources>

// for locale Czech (cs)
/MyProject/res/values-cs
<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="app_name">Aplikace česky cs</string>
    <string name="action_settings">Nastavení česky</string>
    <string name="hello_world">Ahoj světe!</string>

</resources>

// for locale English US (r is region)
/MyProject/res/values-en-rUS

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="app_name">App English Us locale</string>
    <string name="action_settings">Settings English Us locale</string>
    <string name="hello_world">Hello world from USA :)</string>

</resources>


Into every values folder put strings.xml file
Translate every string from values folder into your locale.
If user selected your locale in device settings, application selects a string from the correct (proper) folder.
142

Create bitmap and draw text into bitmap Android example | create-bitmap-and-draw-text-into-bitmap-android-example



public class ApokusActivity extends Activity {
	
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new SampleView(this));
	}

	private static class SampleView extends View {

		// CONSTRUCTOR
		public SampleView(Context context) {
			super(context);
			setFocusable(true);

		}
		@Override
		protected void onDraw(Canvas canvas) {
			Paint paint = new Paint();
			
			canvas.drawColor(Color.GREEN);
            
           Bitmap b = Bitmap.createBitmap(200, 200, Bitmap.Config.ALPHA_8);
           Canvas c = new Canvas(b);
           c.drawRect(0, 0, 200, 200, paint);
           
           paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
           paint.setTextSize(40);
           paint.setTextScaleX(1.f);
           paint.setAlpha(0);
           paint.setAntiAlias(true);
           c.drawText("Your text", 30, 40, paint);
           paint.setColor(Color.RED);
           
           canvas.drawBitmap(b, 10,10, paint);
		}

	}
}


draw-text-into-bitmap-android

363

How rebuild only one module in project Android Studio | how-rebuild-only-one-module-in-project-android-studio


If you do click on Rebuid project menu item, this operation maybe consume long time on slovly PC.
Some errors dismis when you do rebuild project, or module.
Try this:
Select module where contains red error code and press Debugg or Run button on Android Studio.
If module code contains errors, Android Studio show error report in gradle console.
If not, apk will installed on device.
This is 10 times faster than Clean - Rebuild all project.


Editace: 2013-12-09 13:09:20
Počet článků v kategorii: 397
Url:resize-a-bitmap-image-android-example

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