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do while cycle Java basic example


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do while Java example

public class MainClass {
	public static void main(String[] arg) {
			String[] arrayOfString = { "Hello", "people", "hello", "world!" };
			int i = 0;
                        // first cycle is always executed
			do {
				System.out.println("Loop: " + i);
				System.out.println(arrayOfString[i]);
				i++;
				
			}while ( i == -1 );
	}
}
/*
Loop: 0
Hello
*/






public class MainClass {
	public static void main(String[] arg) {
			String[] arrayOfString = { "Hello", "people", "hello", "world!" };
			int i = 0;
			do {
				System.out.println("Loop: " + i);
				System.out.println(arrayOfString[i]);
				i++;
				
			}while ( i < arrayOfString.length );
	}
}
/*
Loop: 0
Hello
Loop: 1
people
Loop: 2
hello
Loop: 3
world!
*/


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120

Statistics usability of mobile phones with Android – October 2011 | statistics-usability-of-mobile-phones-with-android-%e2%80%93-october-2011


Table of usability phones with Android: (Our software)












October 2011 September 2011












Samsung Galaxy S2 10,90%
Samsung Galaxy S 8,10%
Samsung Galaxy Tab 7,00%
Samsung Galaxy Mini 6,20%
HTC Desire HD 4,10%
Samsung Galaxy Ace 4,10%
Samsung Galaxy S 4,00%
Samsung Galaxy Fit 3,30%
HTC Wildfire 3,20%
SEMC Xperia X10 2,20%

























Samsung Galaxy S213.8%
Samsung Galaxy S8.5%
Samsung Galaxy Tab7.4%
Samsung Galaxy Mini5.4%
Samsung Galaxy S4.0%
HTC Desire HD3.8%
Samsung Galaxy Ace3.8%
HTC Wildfire3.2%
Samsung Galaxy Fit3.1%
SEMC Xperia X102.1%



Graph of usability Smartphone with Android - October 2011:
phones-usability-wiht-android-october-2011


Samsung Galaxy S2 vs iPhone4 - video


Samsung Galaxy S2 vs iPhone4 - browsing, gaming, apps, performance, browser, fast, against, navigation, Sygic, apk, Android, iOS



82

Switch Statement Java basic example | switch-statement-java-basic-example


Switch statement with numbers and array of strings Java example.


public class MainClass {
	public static void main(String[] arg) {
		String[] arrayOfString = { "One", "Two", "Three", "Four" };

		int i = 2;
		switch (i) {
			case 1: {
				System.out.println(arrayOfString[i]);
				break;
			}
			case 2: {
				System.out.println(arrayOfString[i]);
				break;
			}
			case 3: {
				System.out.println(arrayOfString[i]);
				break;
			}
			default: {
				System.out.println("Enter a valid value.");
			}
		} // END of switch
	}
}
/*
 * Three
 */




Possible:

case 1:
 System.out.println(arrayOfString[i]);
break;

// i love this notation 
case 1:{
 System.out.println(arrayOfString[i]);
}break;

case 1:{
 System.out.println(arrayOfString[i]);
 break;
}

205

AMOLED Display | amoled-display


Co je to AMOLED displej?
AMOLED ( active-matrix organic light-emitting diode ) je zobrazovací technologie pro použití v mobilních zařízeních a televizích. OLED je technologie velmi tenkých displejů, kde organické sloučeniny vytváří elektroluminiscenční materiál a aktivní matice umožňuje přesné adresování jednotlivých pixelů (bodů obrázku).
Od roku 2012, je AMOLED technologie používána v mobilních telefonech , multimediálních přehrávačích a digitálních fotoaparátech, což umožňuje nízkou spotřebu těchto zařízení a zvětšení velikosti displeje (např. až 40 palců).

AMOLED displej se skládá z aktivní matice OLED pixelů, které vytvářejí světlo při elektrické aktivaci a jsou uloženy do Thin Film Transistor (TFT) pole, které slouží, jako řada přepínačů pro ovládání proudu pro každý jednotlivý pixel a tím se dosáhne požadované barvy bodu a snížení spotřeby produ pro pasivní provoz matice OLED.

V TFT sběrnici se používá polykrystalický a amorfní křemík což umožňuje dosáhnout pružnosti a ohebnosti AMOLED displeje.

Video AMOLED display Samsung Omnia II
**
75

The Labeled continue statement Java example | the-labeled-continue-statement-java-example


The Labeled continue statement as goto Java example.


public class MainClass {
	public static void main(String[] arg) {
		String[] arrayOfString = { "Hello", "people", "hello", "world!" };
		OuterLoop: for (int e = 0; e < 4; e++) {
			for (int i = 0; i < arrayOfString.length; i++) {
				if (arrayOfString[i].equals("hello"))
					continue OuterLoop;
				System.out.println(arrayOfString[i]);
			}
		}
	}
}
/*
Hello
people
Hello
people
Hello
people
Hello
people
*/
108

Turn screen ON OFF Android sample code | turn-screen-on-off-android-sample-code


WakeLock, PowerManager,uses-permission Android sample.
Main.java

public class Main extends Activity {
	    private SensorManager mSensorManager;
	    private PowerManager mPowerManager;
	    private WindowManager mWindowManager;
	    private WakeLock mWakeLock;
	    private Button button;
	    private TextView textView;

	    /** Called when the activity is first created. */
	    @Override
	    public void onCreate(Bundle savedInstanceState) {
	        super.onCreate(savedInstanceState);
try{
	        // Get an instance of the SensorManager
	        mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);

	        // Get an instance of the PowerManager
	        mPowerManager = (PowerManager) getSystemService(POWER_SERVICE);

	        // Get an instance of the WindowManager
	        mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
	        mWindowManager.getDefaultDisplay();

	        // Create a bright wake lock
	        mWakeLock = mPowerManager.newWakeLock(PowerManager.SCREEN_BRIGHT_WAKE_LOCK, getClass()
	                .getName());

	        setContentView(R.layout.main);
	        textView = (TextView)findViewById(R.id.textView1);
	        button = (Button)findViewById(R.id.button1);
	        button.setOnClickListener(mButtonStopListener);
	       
	        
		} catch (Exception e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
			Log.e("onCreate", e.getMessage());
		}
} // END onCreate
	    
	    View.OnClickListener mButtonStopListener = new OnClickListener() {
	    	public void onClick(View v) {
		        try {
					mWakeLock.release();
					textView.setText("mWakeLock.release()");
				} catch (Exception e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
					Log.e("onPause",e.getMessage());
				}
	    	
	    	}
	    };

	    @Override
	    protected void onResume() {
	        super.onResume();
	        /*
	         * when the activity is resumed, we acquire a wake-lock so that the
	         * screen stays on, since the user will likely not be fiddling with the
	         * screen or buttons.
	         */
	        
	        try {
				mWakeLock.acquire();
				textView.setText("mWakeLock.acquire()");
			} catch (Exception e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
				Log.e("onResume", e.getMessage());
			}

	    }

	    @Override
	    protected void onPause() {
	        super.onPause();

	        // and release our wake-lock
	        try {
				mWakeLock.release();
			} catch (Exception e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
				Log.e("onPause",e.getMessage());
			}
	    }
}



AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="//schemas.android.com/apk/res/android"
      package="cz.okhelp.Main"
      android:versionCode="1"
      android:versionName="1.0">
    <uses-sdk android:minSdkVersion="7" />
    <uses-permission android:name="android.permission.HARDWARE_TEST"></uses-permission>
<uses-permission android:name="android.permission.VIBRATE"></uses-permission>

<uses-permission android:name="android.permission.WAKE_LOCK"></uses-permission>

    <application android:icon="@drawable/icon" android:label="@string/app_name">
        <activity android:name=".ScreenBrightnessActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

    </application>
</manifest>




Editace: 2011-10-04 08:57:45
Počet článků v kategorii: 397
Url:do-while-cycle-java-basic-example

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