If, else if, else statement Java Android example
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if , else if, else statement with string as a switch statement in Java example source code.
MainClass.java
MainClass.java
public class MainClass {
public static void main(String[] arg) {
String[] arrayOfString = {"nothing", "Hello", "people"
, "bye-bye", "hello", "world!", "end" };
for (int i = 0; i < arrayOfString.length; i++) {
if (arrayOfString[i].equals("Hello"))
System.out.println(arrayOfString[i]);
else if (arrayOfString[i].equals("people"))
System.out.println(arrayOfString[i]);
else if (arrayOfString[i].equals("hello"))
System.out.println(arrayOfString[i]);
else if (arrayOfString[i].equals("world!"))
System.out.println(arrayOfString[i]);
else // default
System.out.println("Default");
}
}
}
/*
Default
Hello
people
Default
hello
world!
Default
*/
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// solution 1
ImageView imageView = (ImageView)findViewById(R.id.myimage);
imageView.setImageDrawable(null);
// or
imageView.setImageResource(0);
// solution 2 hide ImageView
imageView.setVisibility(View.INVISIBLE);
// solution 3 resize ImageView 0, 0
hImageViewSemafor.setLayoutParams(new LinearLayout.LayoutParams(0,0));
Issue: Cropped superscript index between tags sup /sup is not correctly visible in TextView or View as Button.

String s = "10<sup>12 </sup>";
textView.setText(Html.fromHtml(s)); // 12 will cropped
// solution:
s = "10<sup>12 </sup>\t "; // add behind ending of sup tag the tabulator \t,
// but not char \t but only press to TAB key!!! in source code
textView.setText(Html.fromHtml(s)); // 12 is visible correctly

Check
- is sett debug mode on device?
- enabled debugging over USB?
- is device right connected?
- have you downloaded and instaled drivers for your device on PC?
- For Windows //developer.android.com/sdk/win-usb.html
- try disconnect and connect USB cable
- try do restart Android Studio
package cz.okhelp.surfview;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;
public class MainActivity extends Activity implements OnTouchListener {
OurView v;
Bitmap ball, blob;
float x, y;
Sprite sprite;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_our_view);
v = new OurView(this);
v.setOnTouchListener(this);
ball = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
x = y = 0;
setContentView(v);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
v.pause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
v.resume();
}
public class OurView extends SurfaceView implements Runnable {
Thread t = null;
SurfaceHolder holder;
boolean isItOK = false;
public OurView(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = getHolder();
}
public void run() {
// TODO Auto-generated method stub
while (isItOK == true) {
// perform canvas drawing
if (!holder.getSurface().isValid()) {
continue;
}
// sprite = new Sprite(OurView.this,blob);
Canvas c = holder.lockCanvas();
c.drawARGB(255, 100, 100, 10);
c.drawBitmap(ball, x, y, null);
// onDraw(c);
holder.unlockCanvasAndPost(c);
}
}
protected void onDraw(Canvas canvas) {
// sprite.onDraw(canvas);
}
public void pause() {
isItOK = false;
while (true) {
try {
t.join();
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}
break;
}// end while
}
public void resume() {
isItOK = true;
t = new Thread(this);
t.start();
}
}
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_UP:
x = event.getX();
y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();
break;
}// end switch
return true;
}
}
Try two way in Eclipse IDE:
1.) Import the library project into your Eclipse workspace.
Click File > Import,
select Android > Existing Android Code into Workspace, and browse to the copy of the library project to import it.
If project not visible with checkbox try next step as see below.
2.) Click
File > New > Other
select Android > Existing Android Code into Workspace, and browse to the copy of the library project to import it.
1.) Import the library project into your Eclipse workspace.
Click File > Import,
select Android > Existing Android Code into Workspace, and browse to the copy of the library project to import it.
If project not visible with checkbox try next step as see below.
2.) Click
File > New > Other
select Android > Existing Android Code into Workspace, and browse to the copy of the library project to import it.
Editace: 2011-10-24 07:00:38
Počet článků v kategorii: 397
Url:if-else-if-else-statement-java-android-example
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